netradiant-custom/plugins/mapq3
Garux f4149f1549 * Valve220: use face projection by default
* Valve220: Project {axial, ortho, cam, from face} functions
	* conversions between AP, BP and Valve220 brush types; conversions to Brush Primitives and Valve220 formats are lossless
	* detect brush format and automatically convert to current one on map Import and Paste
	* Valve220: fixed Reset function, implemented Rotate one
	* Valve220: fix overwriting basis on brush clone/map import ( in Face( Face ) constructor )
	* BP: fix: normalize shift values during import, arbitrary projections and face->fit
	* Valve220: fix texture lock for scaling, fix for negative texdef.scale
2017-10-02 18:11:43 +03:00
..
mapq3.def initial 2008-09-13 18:28:57 +00:00
parse.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
parse.h my own uncrustify run 2012-03-27 12:03:21 +02:00
plugin.cpp * Valve220: use face projection by default 2017-10-02 18:11:43 +03:00
plugin.h my own uncrustify run 2012-03-27 12:03:21 +02:00
write.cpp Radiant: 2017-08-02 09:43:35 +03:00
write.h my own uncrustify run 2012-03-27 12:03:21 +02:00