netradiant-custom/libs/picomodel
Zack Middleton 9aa9620d4d Fix over allocating vertexes for OBJ models with multiple surfaces
Loading Wavefront OBJ models in picomodel (used by radiant and q3map2)
did not reset the surface vertex index when starting a new surface. This
caused there to be unused vertexes, equal to the number of vertexes in
all previous surfaces, at the beginning of each surface. Exponential OBJ
vertex memory usage as number of surfaces increases. It did not affect
displaying or processing the surface faces.
2018-10-30 20:27:44 -05:00
..
lwo Q3map2: 2017-08-02 09:25:58 +03:00
picointernal.c * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00
picointernal.h * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00
picomodel.c * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00
picomodules.c my own uncrustify run 2012-03-27 12:03:21 +02:00
pm_3ds.c fix some strncpy use 2018-09-29 21:34:03 +03:00
pm_ase.c fix some strncpy use 2018-09-29 21:34:03 +03:00
pm_fm.c fix some strncpy use 2018-09-29 21:34:03 +03:00
pm_fm.h my own uncrustify run 2012-03-27 12:03:21 +02:00
pm_lwo.c fix some strncpy use 2018-09-29 21:34:03 +03:00
pm_md2.c fix some strncpy use 2018-09-29 21:34:03 +03:00
pm_md3.c * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00
pm_mdc.c * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00
pm_ms3d.c picomodel: white default color of fm, md2 (was one white and rest black) 2018-07-18 14:53:15 +03:00
pm_obj.c Fix over allocating vertexes for OBJ models with multiple surfaces 2018-10-30 20:27:44 -05:00
pm_terrain.c * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names: 2018-09-29 14:39:10 +03:00