netradiant-custom/plugins/entity/angle.h
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00

98 lines
2.4 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_ANGLE_H )
#define INCLUDED_ANGLE_H
#include "ientity.h"
#include "math/quaternion.h"
#include "generic/callback.h"
#include "stringio.h"
const float ANGLEKEY_IDENTITY = 0;
inline void default_angle( float& angle ){
angle = ANGLEKEY_IDENTITY;
}
inline void normalise_angle( float& angle ){
angle = static_cast<float>( float_mod( angle, 360.0 ) );
}
inline void read_angle( float& angle, const char* value ){
if ( !string_parse_float( value, angle ) ) {
angle = 0;
}
else
{
normalise_angle( angle );
}
}
inline void write_angle( float angle, Entity* entity ){
if ( angle == 0 ) {
entity->setKeyValue( "angle", "" );
}
else
{
char value[64];
sprintf( value, "%g", angle );
entity->setKeyValue( "angle", value );
}
}
class AngleKey
{
Callback m_angleChanged;
public:
float m_angle;
AngleKey( const Callback& angleChanged )
: m_angleChanged( angleChanged ), m_angle( ANGLEKEY_IDENTITY ){
}
void angleChanged( const char* value ){
read_angle( m_angle, value );
m_angleChanged();
}
typedef MemberCaller1<AngleKey, const char*, &AngleKey::angleChanged> AngleChangedCaller;
void write( Entity* entity ) const {
write_angle( m_angle, entity );
}
};
inline float float_snapped_to_zero( float value ){
return fabs( value ) < 1e-6 ? 0.f : value;
}
inline float angle_rotated( float angle, const Quaternion& rotation ){
return float_snapped_to_zero(
matrix4_get_rotation_euler_xyz_degrees(
matrix4_multiplied_by_matrix4(
matrix4_rotation_for_quaternion_quantised( rotation ),
matrix4_rotation_for_z_degrees( angle )
)
).z()
);
}
#endif