950 lines
24 KiB
C++
950 lines
24 KiB
C++
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* dependencies */
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#include "q3map2.h"
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static void AAS_DData( unsigned char *data, int size ){
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for ( int i = 0; i < size; i++ )
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data[i] ^= (unsigned char) i * 119;
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}
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/*
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FixAAS()
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resets an aas checksum to match the given BSP
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*/
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int FixAAS( int argc, char **argv ){
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int length, checksum;
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void *buffer;
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FILE *file;
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char aas[ 1024 ];
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const char **ext;
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const char *exts[] =
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{
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".aas",
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"_b0.aas",
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"_b1.aas",
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NULL
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};
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/* arg checking */
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if ( argc < 2 ) {
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Sys_Printf( "Usage: q3map2 -fixaas [-v] <mapname>\n" );
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return 0;
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
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path_set_extension( source, ".bsp" );
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/* note it */
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Sys_Printf( "--- FixAAS ---\n" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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length = LoadFile( source, &buffer );
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/* create bsp checksum */
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Sys_Printf( "Creating checksum...\n" );
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checksum = LittleLong( (int)Com_BlockChecksum( buffer, length ) ); // md4 checksum for a block of data
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AAS_DData( (unsigned char *) &checksum, 4 );
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/* write checksum to aas */
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ext = exts;
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while ( *ext )
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{
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/* mangle name */
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strcpy( aas, source );
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path_set_extension( aas, *ext );
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Sys_Printf( "Trying %s\n", aas );
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ext++;
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/* fix it */
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file = fopen( aas, "r+b" );
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if ( !file ) {
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continue;
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}
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if ( fseek( file, 8, SEEK_SET ) != 0 || fwrite( &checksum, 4, 1, file ) != 1 ) {
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Error( "Error writing checksum to %s", aas );
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}
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fclose( file );
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}
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/* return to sender */
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return 0;
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}
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/*
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AnalyzeBSP() - ydnar
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analyzes a Quake engine BSP file
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*/
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struct abspHeader_t
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{
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char ident[ 4 ];
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int version;
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bspLump_t lumps[ 1 ]; /* unknown size */
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};
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struct abspLumpTest_t
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{
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int radix, minCount;
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const char *name;
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};
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int AnalyzeBSP( int argc, char **argv ){
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abspHeader_t *header;
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int size, i, version, offset, length, lumpInt, count;
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char ident[ 5 ];
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void *lump;
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float lumpFloat;
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char lumpString[ 1024 ], source[ 1024 ];
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bool lumpSwap = false;
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abspLumpTest_t *lumpTest;
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static abspLumpTest_t lumpTests[] =
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{
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{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
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{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
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{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
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{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
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{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
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{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
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{ 104, 3, "IBSP LUMP_DRAWSURFS" },
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{ 44, 3, "IBSP LUMP_DRAWVERTS" },
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{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
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{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
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{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
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{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
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{ 0, 0, NULL }
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};
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/* arg checking */
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if ( argc < 2 ) {
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Sys_Printf( "Usage: q3map2 -analyze [-lumpswap] [-v] <mapname>\n" );
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return 0;
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}
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ )
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{
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/* -format map|ase|... */
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if ( striEqual( argv[ i ], "-lumpswap" ) ) {
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Sys_Printf( "Swapped lump structs enabled\n" );
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lumpSwap = true;
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}
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}
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/* clean up map name */
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strcpy( source, ExpandArg( argv[ i ] ) );
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Sys_Printf( "Loading %s\n", source );
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/* load the file */
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size = LoadFile( source, (void**) &header );
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if ( size == 0 || header == NULL ) {
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Sys_Printf( "Unable to load %s.\n", source );
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return -1;
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}
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/* analyze ident/version */
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memcpy( ident, header->ident, 4 );
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ident[ 4 ] = '\0';
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version = LittleLong( header->version );
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Sys_Printf( "Identity: %s\n", ident );
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Sys_Printf( "Version: %d\n", version );
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Sys_Printf( "---------------------------------------\n" );
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/* analyze each lump */
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for ( i = 0; i < 100; i++ )
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{
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/* call of duty swapped lump pairs */
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if ( lumpSwap ) {
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offset = LittleLong( header->lumps[ i ].length );
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length = LittleLong( header->lumps[ i ].offset );
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}
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/* standard lump pairs */
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else
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{
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offset = LittleLong( header->lumps[ i ].offset );
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length = LittleLong( header->lumps[ i ].length );
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}
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/* extract data */
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lump = (byte*) header + offset;
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lumpInt = LittleLong( (int) *( (int*) lump ) );
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lumpFloat = LittleFloat( (float) *( (float*) lump ) );
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memcpy( lumpString, (char*) lump, std::min( (size_t)length, std::size( lumpString ) - 1 ) );
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lumpString[ std::size( lumpString ) - 1 ] = '\0';
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/* print basic lump info */
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Sys_Printf( "Lump: %d\n", i );
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Sys_Printf( "Offset: %d bytes\n", offset );
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Sys_Printf( "Length: %d bytes\n", length );
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/* only operate on valid lumps */
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if ( length > 0 ) {
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/* print data in 4 formats */
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Sys_Printf( "As hex: %08X\n", lumpInt );
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Sys_Printf( "As int: %d\n", lumpInt );
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Sys_Printf( "As float: %f\n", lumpFloat );
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Sys_Printf( "As string: %s\n", lumpString );
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/* guess lump type */
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if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
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Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
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}
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else if ( strstr( lumpString, "textures/" ) ) {
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Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
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}
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else
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{
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/* guess based on size/count */
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for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
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{
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if ( ( length % lumpTest->radix ) != 0 ) {
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continue;
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}
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count = length / lumpTest->radix;
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if ( count < lumpTest->minCount ) {
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continue;
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}
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Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
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}
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}
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}
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Sys_Printf( "---------------------------------------\n" );
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/* end of file */
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if ( offset + length >= size ) {
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break;
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}
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}
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/* last stats */
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Sys_Printf( "Lump count: %d\n", i + 1 );
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Sys_Printf( "File size: %d bytes\n", size );
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/* return to caller */
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return 0;
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}
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/*
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BSPInfo()
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emits statistics about the bsp file
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*/
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int BSPInfo( int count, char **fileNames ){
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int i;
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char source[ 1024 ];
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int size;
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FILE *f;
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/* dummy check */
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if ( count < 1 ) {
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Sys_Printf( "No files to dump info for.\n" );
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return -1;
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}
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/* walk file list */
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for ( i = 0; i < count; i++ )
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{
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Sys_Printf( "---------------------------------\n" );
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/* mangle filename and get size */
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strcpy( source, fileNames[ i ] );
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path_set_extension( source, ".bsp" );
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f = fopen( source, "rb" );
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if ( f ) {
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size = Q_filelength( f );
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fclose( f );
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}
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else{
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size = 0;
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}
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/* load the bsp file and print lump sizes */
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Sys_Printf( "%s\n", source );
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LoadBSPFile( source );
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PrintBSPFileSizes();
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/* print sizes */
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Sys_Printf( "\n" );
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Sys_Printf( " total %9d\n", size );
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Sys_Printf( " %9d KB\n", size / 1024 );
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Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
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Sys_Printf( "---------------------------------\n" );
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}
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/* return count */
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return i;
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}
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static void ExtrapolateTexcoords( const float *axyz, const float *ast,
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const float *bxyz, const float *bst,
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const float *cxyz, const float *cst,
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const Vector3& axyz_new, Vector2& ast_out,
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const Vector3& bxyz_new, Vector2& bst_out,
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const Vector3& cxyz_new, Vector2& cst_out ){
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Vector4 scoeffs, tcoeffs;
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Matrix4 solvematrix;
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const Vector3 norm = vector3_cross( vector3_from_array( bxyz ) - vector3_from_array( axyz ), vector3_from_array( cxyz ) - vector3_from_array( axyz ) );
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// assume:
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// s = f(x, y, z)
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// s(v + norm) = s(v) when n ortho xyz
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// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
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// solve:
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// scoeffs * (axyz, 1) == ast[0]
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// scoeffs * (bxyz, 1) == bst[0]
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// scoeffs * (cxyz, 1) == cst[0]
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// scoeffs * (norm, 0) == 0
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// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
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solvematrix[0] = axyz[0];
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solvematrix[4] = axyz[1];
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solvematrix[8] = axyz[2];
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solvematrix[12] = 1;
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solvematrix[1] = bxyz[0];
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solvematrix[5] = bxyz[1];
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solvematrix[9] = bxyz[2];
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solvematrix[13] = 1;
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solvematrix[2] = cxyz[0];
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solvematrix[6] = cxyz[1];
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solvematrix[10] = cxyz[2];
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solvematrix[14] = 1;
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solvematrix[3] = norm[0];
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solvematrix[7] = norm[1];
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solvematrix[11] = norm[2];
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solvematrix[15] = 0;
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const double md = matrix4_determinant( solvematrix );
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if ( md * md < 1e-10 ) {
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Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
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return;
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}
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matrix4_full_invert( solvematrix );
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scoeffs[0] = ast[0];
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scoeffs[1] = bst[0];
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scoeffs[2] = cst[0];
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scoeffs[3] = 0;
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matrix4_transform_vector4( solvematrix, scoeffs );
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tcoeffs[0] = ast[1];
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tcoeffs[1] = bst[1];
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tcoeffs[2] = cst[1];
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tcoeffs[3] = 0;
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matrix4_transform_vector4( solvematrix, tcoeffs );
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ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
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ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
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bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
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bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
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cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
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cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
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}
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/*
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ScaleBSPMain()
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amaze and confuse your enemies with weird scaled maps!
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*/
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int ScaleBSPMain( int argc, char **argv ){
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int i, j;
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float f, a;
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Vector3 scale;
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Vector3 vec;
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char str[ 1024 ];
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int uniform, axis;
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bool texscale;
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float *old_xyzst = NULL;
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float spawn_ref = 0;
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/* arg checking */
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if ( argc < 3 ) {
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Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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return 0;
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}
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texscale = false;
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for ( i = 1; i < argc - 2; ++i )
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{
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if ( striEqual( argv[i], "-tex" ) ) {
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texscale = true;
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}
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else if ( striEqual( argv[i], "-spawn_ref" ) ) {
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spawn_ref = atof( argv[i + 1] );
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++i;
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}
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else{
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break;
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}
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}
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/* get scale */
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// if(argc-2 >= i) // always true
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scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
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if ( argc - 3 >= i ) {
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scale[1] = scale[0] = atof( argv[ argc - 3 ] );
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}
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if ( argc - 4 >= i ) {
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scale[0] = atof( argv[ argc - 4 ] );
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}
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uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
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if ( scale == g_vector3_identity ) {
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Sys_Printf( "Usage: q3map2 [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
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Sys_Printf( "Non-zero scale value required.\n" );
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return 0;
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}
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/* do some path mangling */
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strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
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path_set_extension( source, ".bsp" );
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/* load the bsp */
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Sys_Printf( "Loading %s\n", source );
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LoadBSPFile( source );
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ParseEntities();
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/* note it */
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Sys_Printf( "--- ScaleBSP ---\n" );
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Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
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/* scale entity keys */
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for ( auto& e : entities )
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{
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/* scale origin */
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if ( e.read_keyvalue( vec, "origin" ) ) {
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if ( entities[i].classname_prefixed( "info_player_" ) ) {
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vec[2] += spawn_ref;
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}
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vec *= scale;
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if ( entities[i].classname_prefixed( "info_player_" ) ) {
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vec[2] -= spawn_ref;
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}
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sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
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e.setKeyValue( "origin", str );
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}
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a = e.floatForKey( "angle" );
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if ( a == -1 || a == -2 ) { // z scale
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axis = 2;
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}
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else if ( fabs( sin( degrees_to_radians( a ) ) ) < 0.707 ) {
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axis = 0;
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}
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else{
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axis = 1;
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}
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/* scale door lip */
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if ( e.read_keyvalue( f, "lip" ) ) {
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f *= scale[axis];
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sprintf( str, "%f", f );
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e.setKeyValue( "lip", str );
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}
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/* scale plat height */
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if ( e.read_keyvalue( f, "height" ) ) {
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f *= scale[2];
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sprintf( str, "%f", f );
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e.setKeyValue( "height", str );
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}
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// TODO maybe allow a definition file for entities to specify which values are scaled how?
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}
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/* scale models */
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for ( i = 0; i < numBSPModels; i++ )
|
|
{
|
|
bspModels[ i ].minmax.mins *= scale;
|
|
bspModels[ i ].minmax.maxs *= scale;
|
|
}
|
|
|
|
/* scale nodes */
|
|
for ( i = 0; i < numBSPNodes; i++ )
|
|
{
|
|
bspNodes[ i ].minmax.mins *= scale;
|
|
bspNodes[ i ].minmax.maxs *= scale;
|
|
}
|
|
|
|
/* scale leafs */
|
|
for ( i = 0; i < numBSPLeafs; i++ )
|
|
{
|
|
bspLeafs[ i ].minmax.mins *= scale;
|
|
bspLeafs[ i ].minmax.maxs *= scale;
|
|
}
|
|
|
|
if ( texscale ) {
|
|
Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
|
|
old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
|
|
old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
|
|
old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
|
|
old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
|
|
old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
|
|
}
|
|
}
|
|
|
|
/* scale drawverts */
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
bspDrawVerts[i].xyz *= scale;
|
|
bspDrawVerts[i].normal /= scale;
|
|
VectorNormalize( bspDrawVerts[i].normal );
|
|
}
|
|
|
|
if ( texscale ) {
|
|
for ( i = 0; i < numBSPDrawSurfaces; i++ )
|
|
{
|
|
switch ( bspDrawSurfaces[i].surfaceType )
|
|
{
|
|
case MST_PLANAR:
|
|
if ( bspDrawSurfaces[i].numIndexes % 3 ) {
|
|
Error( "Not a triangulation!" );
|
|
}
|
|
for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
|
|
{
|
|
int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
|
|
bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
|
|
float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
|
|
// extrapolate:
|
|
// a->xyz -> oa
|
|
// b->xyz -> ob
|
|
// c->xyz -> oc
|
|
ExtrapolateTexcoords(
|
|
&oa[0], &oa[3],
|
|
&ob[0], &ob[3],
|
|
&oc[0], &oc[3],
|
|
a->xyz, a->st,
|
|
b->xyz, b->st,
|
|
c->xyz, c->st );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* scale planes */
|
|
if ( uniform ) {
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[ i ].dist() *= scale[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[i].normal() /= scale;
|
|
const double len = vector3_length( bspPlanes[i].normal() );
|
|
bspPlanes[i].normal() /= len;
|
|
bspPlanes[i].dist() /= len;
|
|
}
|
|
}
|
|
|
|
/* scale gridsize */
|
|
if ( !entities[ 0 ].read_keyvalue( vec, "gridsize" ) ) {
|
|
vec = gridSize;
|
|
}
|
|
vec *= scale;
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
entities[ 0 ].setKeyValue( "gridsize", str );
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( argv, 0, argc - 1 );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
path_set_extension( source, "_s.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
ShiftBSPMain()
|
|
shifts a map: for testing physics with huge coordinates
|
|
*/
|
|
|
|
int ShiftBSPMain( int argc, char **argv ){
|
|
int i;
|
|
Vector3 shift;
|
|
Vector3 vec;
|
|
char str[ 1024 ];
|
|
|
|
|
|
/* arg checking */
|
|
if ( argc < 3 ) {
|
|
Sys_Printf( "Usage: q3map2 [-v] -shift <value> <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* get shift */
|
|
shift[2] = shift[1] = shift[0] = atof( argv[ argc - 2 ] );
|
|
if ( argc - 3 >= 1 ) {
|
|
shift[1] = shift[0] = atof( argv[ argc - 3 ] );
|
|
}
|
|
if ( argc - 4 >= 1 ) {
|
|
shift[0] = atof( argv[ argc - 4 ] );
|
|
}
|
|
|
|
|
|
/* do some path mangling */
|
|
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
|
|
path_set_extension( source, ".bsp" );
|
|
|
|
/* load the bsp */
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
|
|
/* note it */
|
|
Sys_Printf( "--- ShiftBSP ---\n" );
|
|
Sys_FPrintf( SYS_VRB, "%9zu entities\n", entities.size() );
|
|
|
|
/* shift entity keys */
|
|
for ( auto& e : entities )
|
|
{
|
|
/* shift origin */
|
|
if ( e.read_keyvalue( vec, "origin" ) ) { // fixme: this doesn't consider originless point entities; group entities with origin will be wrong too
|
|
vec += shift;
|
|
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
|
|
e.setKeyValue( "origin", str );
|
|
}
|
|
|
|
}
|
|
|
|
/* shift models */
|
|
for ( i = 0; i < numBSPModels; i++ )
|
|
{
|
|
bspModels[ i ].minmax.mins += shift;
|
|
bspModels[ i ].minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift nodes */
|
|
for ( i = 0; i < numBSPNodes; i++ )
|
|
{
|
|
bspNodes[ i ].minmax.mins += shift;
|
|
bspNodes[ i ].minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift leafs */
|
|
for ( i = 0; i < numBSPLeafs; i++ )
|
|
{
|
|
bspLeafs[ i ].minmax.mins += shift;
|
|
bspLeafs[ i ].minmax.maxs += shift;
|
|
}
|
|
|
|
/* shift drawverts */
|
|
for ( i = 0; i < numBSPDrawVerts; i++ )
|
|
{
|
|
bspDrawVerts[i].xyz += shift;
|
|
}
|
|
|
|
/* shift planes */
|
|
for ( i = 0; i < numBSPPlanes; i++ )
|
|
{
|
|
bspPlanes[i].dist() = vector3_dot( bspPlanes[i].normal(), bspPlanes[i].normal() * bspPlanes[i].dist() + shift );
|
|
}
|
|
|
|
// fixme: engine says 'light grid mismatch', unless translation is multiple of grid size
|
|
|
|
/* inject command line parameters */
|
|
InjectCommandLine( argv, 0, argc - 1 );
|
|
|
|
/* write the bsp */
|
|
UnparseEntities();
|
|
path_set_extension( source, "_sh.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
PseudoCompileBSP()
|
|
a stripped down ProcessModels
|
|
*/
|
|
void PseudoCompileBSP( bool need_tree ){
|
|
int models;
|
|
char modelValue[16];
|
|
entity_t *entity;
|
|
face_t *faces;
|
|
tree_t *tree;
|
|
node_t *node;
|
|
brush_t *brush;
|
|
side_t *side;
|
|
|
|
SetDrawSurfacesBuffer();
|
|
mapDrawSurfs = safe_calloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
|
|
numMapDrawSurfs = 0;
|
|
|
|
BeginBSPFile();
|
|
models = 1;
|
|
for ( mapEntityNum = 0; mapEntityNum < entities.size(); mapEntityNum++ )
|
|
{
|
|
/* get entity */
|
|
entity = &entities[ mapEntityNum ];
|
|
if ( entity->brushes == NULL && entity->patches == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
if ( mapEntityNum != 0 ) {
|
|
sprintf( modelValue, "*%d", models++ );
|
|
entity->setKeyValue( "model", modelValue );
|
|
}
|
|
|
|
/* process the model */
|
|
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
|
|
BeginModel();
|
|
|
|
entity->firstDrawSurf = numMapDrawSurfs;
|
|
|
|
ClearMetaTriangles();
|
|
PatchMapDrawSurfs( entity );
|
|
|
|
if ( mapEntityNum == 0 && need_tree ) {
|
|
faces = MakeStructuralBSPFaceList( entities[0].brushes );
|
|
tree = FaceBSP( faces );
|
|
node = tree->headnode;
|
|
}
|
|
else
|
|
{
|
|
node = AllocNode();
|
|
node->planenum = PLANENUM_LEAF;
|
|
tree = AllocTree();
|
|
tree->headnode = node;
|
|
}
|
|
|
|
/* a minimized ClipSidesIntoTree */
|
|
for ( brush = entity->brushes; brush; brush = brush->next )
|
|
{
|
|
/* walk the brush sides */
|
|
for ( int j = 0; j < brush->numsides; j++ )
|
|
{
|
|
/* get side */
|
|
side = &brush->sides[ j ];
|
|
if ( side->winding == NULL ) {
|
|
continue;
|
|
}
|
|
/* shader? */
|
|
if ( side->shaderInfo == NULL ) {
|
|
continue;
|
|
}
|
|
/* save this winding as a visible surface */
|
|
DrawSurfaceForSide( entity, brush, side, side->winding );
|
|
}
|
|
}
|
|
|
|
if ( meta ) {
|
|
ClassifyEntitySurfaces( entity );
|
|
MakeEntityDecals( entity );
|
|
MakeEntityMetaTriangles( entity );
|
|
SmoothMetaTriangles();
|
|
MergeMetaTriangles();
|
|
}
|
|
FilterDrawsurfsIntoTree( entity, tree );
|
|
|
|
FilterStructuralBrushesIntoTree( entity, tree );
|
|
FilterDetailBrushesIntoTree( entity, tree );
|
|
|
|
EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
|
|
EndModel( entity, node );
|
|
}
|
|
EndBSPFile( false );
|
|
}
|
|
|
|
/*
|
|
ConvertBSPMain()
|
|
main argument processing function for bsp conversion
|
|
*/
|
|
|
|
int ConvertBSPMain( int argc, char **argv ){
|
|
int i;
|
|
int ( *convertFunc )( char * );
|
|
game_t *convertGame;
|
|
bool map_allowed, force_bsp, force_map;
|
|
|
|
|
|
/* set default */
|
|
convertFunc = ConvertBSPToASE;
|
|
convertGame = NULL;
|
|
map_allowed = false;
|
|
force_bsp = false;
|
|
force_map = false;
|
|
|
|
/* arg checking */
|
|
if ( argc < 2 ) {
|
|
Sys_Printf( "Usage: q3map2 -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
|
|
return 0;
|
|
}
|
|
|
|
/* process arguments */
|
|
for ( i = 1; i < ( argc - 1 ); i++ )
|
|
{
|
|
/* -format map|ase|... */
|
|
if ( striEqual( argv[ i ], "-format" ) ) {
|
|
i++;
|
|
if ( striEqual( argv[ i ], "ase" ) ) {
|
|
convertFunc = ConvertBSPToASE;
|
|
map_allowed = false;
|
|
}
|
|
else if ( striEqual( argv[ i ], "obj" ) ) {
|
|
convertFunc = ConvertBSPToOBJ;
|
|
map_allowed = false;
|
|
}
|
|
else if ( striEqual( argv[ i ], "map_bp" ) ) {
|
|
convertFunc = ConvertBSPToMap_BP;
|
|
map_allowed = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "map" ) ) {
|
|
convertFunc = ConvertBSPToMap;
|
|
map_allowed = true;
|
|
}
|
|
else
|
|
{
|
|
convertGame = GetGame( argv[ i ] );
|
|
map_allowed = false;
|
|
if ( convertGame == NULL ) {
|
|
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
|
|
}
|
|
}
|
|
}
|
|
else if ( striEqual( argv[ i ], "-ne" ) ) {
|
|
normalEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Normal epsilon set to %lf\n", normalEpsilon );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-de" ) ) {
|
|
distanceEpsilon = atof( argv[ i + 1 ] );
|
|
i++;
|
|
Sys_Printf( "Distance epsilon set to %lf\n", distanceEpsilon );
|
|
}
|
|
else if ( striEqual( argv[ i ], "-shaderasbitmap" ) || striEqual( argv[ i ], "-shadersasbitmap" ) ) {
|
|
shadersAsBitmap = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-lightmapastexcoord" ) || striEqual( argv[ i ], "-lightmapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-deluxemapastexcoord" ) || striEqual( argv[ i ], "-deluxemapsastexcoord" ) ) {
|
|
lightmapsAsTexcoord = true;
|
|
deluxemap = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-readbsp" ) ) {
|
|
force_bsp = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-readmap" ) ) {
|
|
force_map = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-meta" ) ) {
|
|
meta = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-patchmeta" ) ) {
|
|
meta = true;
|
|
patchMeta = true;
|
|
}
|
|
else if ( striEqual( argv[ i ], "-fast" ) ) {
|
|
fast = true;
|
|
}
|
|
}
|
|
|
|
LoadShaderInfo();
|
|
|
|
/* clean up map name */
|
|
strcpy( source, ExpandArg( argv[i] ) );
|
|
|
|
if ( !map_allowed && !force_map ) {
|
|
force_bsp = true;
|
|
}
|
|
|
|
if ( force_map || ( !force_bsp && striEqual( path_get_extension( source ), "map" ) && map_allowed ) ) {
|
|
if ( !map_allowed ) {
|
|
Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
|
|
}
|
|
path_set_extension( source, ".map" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadMapFile( source, false, convertGame == NULL );
|
|
PseudoCompileBSP( convertGame != NULL );
|
|
}
|
|
else
|
|
{
|
|
path_set_extension( source, ".bsp" );
|
|
Sys_Printf( "Loading %s\n", source );
|
|
LoadBSPFile( source );
|
|
ParseEntities();
|
|
}
|
|
|
|
/* bsp format convert? */
|
|
if ( convertGame != NULL ) {
|
|
/* set global game */
|
|
game = convertGame;
|
|
|
|
/* write bsp */
|
|
path_set_extension( source, "_c.bsp" );
|
|
Sys_Printf( "Writing %s\n", source );
|
|
WriteBSPFile( source );
|
|
|
|
/* return to sender */
|
|
return 0;
|
|
}
|
|
|
|
/* normal convert */
|
|
return convertFunc( source );
|
|
}
|