netradiant-custom/tools
rpolzer 1692a98147 unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 14:52:03 +00:00
..
quake2 the historic move: getting rid of all visual studio project stuff, now that the mingw build works 2008-09-16 08:15:52 +00:00
quake3 unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize) 2008-09-26 14:52:03 +00:00