netradiant-custom/tools/quake3/q3map2
2021-11-13 18:26:12 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp * patchMeta: fix: keep playerclip patches for collisions 2021-10-29 11:29:32 +03:00
autopk3.h refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
brush.cpp fix the build 2021-11-06 23:10:15 +03:00
bsp.cpp fix the build 2021-11-06 23:10:15 +03:00
bspfile_abstract.cpp remove global entity_t *mapEnt; 2021-11-06 13:50:30 +03:00
bspfile_abstract.h various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.h autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt fix spelling 2021-05-24 20:23:09 +03:00
convert_ase.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_bsp.cpp remove global std::size_t mapEntityNum; 2021-11-06 17:27:11 +03:00
convert_json.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
convert_map.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.h use #pragma once 2021-10-22 02:19:50 +03:00
decals.cpp fix the build 2021-11-06 23:10:15 +03:00
exportents.cpp various code cleanups 2021-10-30 16:04:31 +03:00
facebsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
fog.cpp fix the build 2021-11-06 23:10:15 +03:00
games.cpp subdivide files 2021-09-13 22:29:44 +03:00
games.h various code cleanups 2021-10-30 16:04:31 +03:00
help.cpp various code cleanups 2021-10-30 16:04:31 +03:00
image.cpp various code cleanups 2021-10-30 16:04:31 +03:00
leakfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_bounce.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_trace.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
light_ydnar.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
light.cpp various code cleanups 2021-10-30 16:04:31 +03:00
lightmaps_ydnar.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
map.cpp remove global std::size_t mapEntityNum; 2021-11-06 17:27:11 +03:00
mesh.cpp various code cleanups 2021-10-30 16:04:31 +03:00
minimap.cpp various code cleanups 2021-10-30 16:04:31 +03:00
model.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
model.h use #pragma once 2021-10-22 02:19:50 +03:00
patch.cpp fix the build 2021-11-06 23:10:15 +03:00
path_init.cpp manage headers 2021-10-31 10:54:57 +03:00
portals.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
prtfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
q3map2.h fix colormod broken in 977781a621 2021-11-13 18:26:12 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp fix colormod broken in 977781a621 2021-11-13 18:26:12 +03:00
shaders.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_extra.cpp various code cleanups 2021-10-30 16:04:31 +03:00
surface_extra.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_foliage.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
surface_fur.cpp minor tweaks 2021-10-26 17:26:35 +03:00
surface_meta.cpp fix the build 2021-11-06 23:10:15 +03:00
surface.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
tjunction.cpp fix the build 2021-11-06 23:10:15 +03:00
tree.cpp various code cleanups 2021-10-30 16:04:31 +03:00
vis.cpp various code cleanups 2021-10-30 16:04:31 +03:00
vis.h various code cleanups 2021-10-30 16:04:31 +03:00
visflow.cpp various code cleanups 2021-10-30 16:04:31 +03:00
visflow.h various code cleanups 2021-10-30 16:04:31 +03:00
writebsp.cpp fix the build 2021-11-06 23:10:15 +03:00