netradiant-custom/tools/quake3/q3map2
2011-01-22 16:13:00 +01:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets
branch-manager
brush_primit.c
brush.c fix another misapplied diff 2011-01-13 21:18:04 +01:00
bsp.c don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
bspfile_abstract.c always allocate bspEntData 2009-06-18 08:38:25 +00:00
bspfile_ibsp.c mark some TODOs for overflows reported on the GtkRadiant mailing list 2010-04-27 17:43:42 +02:00
bspfile_rbsp.c try to fix FindFloatPlane bug 2009-06-18 06:45:31 +00:00
changelog.q3map1
changelog.q3map2.txt
convert_ase.c also -deluxemapsastexcoord 2010-12-26 00:18:13 +01:00
convert_map.c .ase also works from .map! 2010-10-09 19:37:43 +02:00
convert_obj.c use forward slashes in .mtl files 2010-12-27 12:44:03 +01:00
decals.c _lightmapsamplesize entity key by jal 2009-05-01 10:45:24 +00:00
facebsp.c fix two msvc compile errors 2009-04-13 19:51:54 +00:00
fog.c
game__null.h q3map2 is now waring free 2010-10-05 10:57:07 +02:00
game_darkplaces.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_dq.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_ef.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_etut.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_ja.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_jk2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_nexuiz.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_prophecy.h fix lots of CRLFs 2010-04-17 21:02:26 +02:00
game_qfusion.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quake3.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_quakelive.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_reaction.h custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
game_sof2.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_t.h
game_tenebrae.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_tremulous.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolf.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_wolfet.h half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
game_xonotic.h no half lambert for xonotic please, it sucks ;) 2010-10-30 18:00:09 +02:00
image.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
leakfile.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_bounce.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_shadows.c
light_trace.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_ydnar.c local variables ALSO work better when declared 2010-10-30 18:10:23 +02:00
light.c fix these options more 2011-01-01 20:19:57 +01:00
lightmaps_ydnar.c new light option -fill to improve lossy compression of lightmaps (should have no other impact) 2010-10-31 12:38:58 +01:00
lightmaps.c remove some unused code 2010-09-27 09:58:50 +02:00
listen.pl
main.c fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
map.c ::zerowing-base=428 2011-01-12 13:58:55 +01:00
mesh.c
model.c remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
patch.c
path_init.c In function AddGamePath() in path_init.c for q3map2, 2011-01-20 14:35:44 +01:00
portals.c treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid") 2011-01-02 20:42:33 +01:00
prtfile.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
q3map2.h Adding game_reaction.h to q3map2. We cannot use "-game quake3" because 2011-01-20 14:35:30 +01:00
q3map2.ico
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.c add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00
surface_extra.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
surface_foliage.c support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
surface_fur.c
surface_meta.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
surface.c fix some more warnings 2010-10-05 15:04:45 +02:00
tjunction.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
tree.c
vis.c fix some more warnings 2010-10-05 15:04:45 +02:00
visflow.c
writebsp.c don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00