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q3map2_fsr_newfiles
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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.patchsets
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branch-manager
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brush_primit.c
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brush.c
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fix another misapplied diff
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2011-01-13 21:18:04 +01:00 |
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bsp.c
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don't write the bsp twice when pseudo compiling
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2010-10-09 21:29:15 +02:00 |
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bspfile_abstract.c
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always allocate bspEntData
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2009-06-18 08:38:25 +00:00 |
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bspfile_ibsp.c
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mark some TODOs for overflows reported on the GtkRadiant mailing list
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2010-04-27 17:43:42 +02:00 |
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bspfile_rbsp.c
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try to fix FindFloatPlane bug
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2009-06-18 06:45:31 +00:00 |
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changelog.q3map1
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changelog.q3map2.txt
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convert_ase.c
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also -deluxemapsastexcoord
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2010-12-26 00:18:13 +01:00 |
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convert_map.c
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.ase also works from .map!
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2010-10-09 19:37:43 +02:00 |
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convert_obj.c
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use forward slashes in .mtl files
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2010-12-27 12:44:03 +01:00 |
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decals.c
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_lightmapsamplesize entity key by jal
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2009-05-01 10:45:24 +00:00 |
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facebsp.c
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fix two msvc compile errors
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2009-04-13 19:51:54 +00:00 |
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fog.c
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game__null.h
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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game_darkplaces.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_dq.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_ef.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_etut.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_ja.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_jk2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_nexuiz.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_prophecy.h
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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game_qfusion.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quake3.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_quakelive.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_reaction.h
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custom surfaces as used by reaction quake
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2011-01-22 16:13:00 +01:00 |
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game_sof2.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_t.h
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game_tenebrae.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_tremulous.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolf.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_wolfet.h
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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game_xonotic.h
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no half lambert for xonotic please, it sucks ;)
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2010-10-30 18:00:09 +02:00 |
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image.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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leakfile.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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light_bounce.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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light_shadows.c
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light_trace.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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light_ydnar.c
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local variables ALSO work better when declared
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2010-10-30 18:10:23 +02:00 |
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light.c
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fix these options more
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2011-01-01 20:19:57 +01:00 |
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lightmaps_ydnar.c
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new light option -fill to improve lossy compression of lightmaps (should have no other impact)
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2010-10-31 12:38:58 +01:00 |
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lightmaps.c
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remove some unused code
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2010-09-27 09:58:50 +02:00 |
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listen.pl
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main.c
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fix two bugs cppcheck found
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2011-01-08 20:59:46 +01:00 |
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map.c
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::zerowing-base=428
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2011-01-12 13:58:55 +01:00 |
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mesh.c
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model.c
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remove unnecessary code found by Rambetter
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2011-01-19 08:02:00 +01:00 |
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patch.c
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path_init.c
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In function AddGamePath() in path_init.c for q3map2,
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2011-01-20 14:35:44 +01:00 |
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portals.c
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treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
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2011-01-02 20:42:33 +01:00 |
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prtfile.c
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patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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2009-04-23 16:32:45 +00:00 |
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q3map2.h
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Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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2011-01-20 14:35:30 +01:00 |
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q3map2.ico
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q3map2.rc
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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shaders.c
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add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
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2010-05-29 12:22:02 +02:00 |
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surface_extra.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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surface_foliage.c
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support .skin files for models (modelname_<n>.skin) like Q3A and DP
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2010-10-01 11:29:51 +02:00 |
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surface_fur.c
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surface_meta.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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surface.c
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fix some more warnings
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2010-10-05 15:04:45 +02:00 |
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tjunction.c
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q3map2 is now waring free
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2010-10-05 10:57:07 +02:00 |
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tree.c
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vis.c
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fix some more warnings
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2010-10-05 15:04:45 +02:00 |
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visflow.c
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writebsp.c
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don't write the bsp twice when pseudo compiling
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2010-10-09 21:29:15 +02:00 |