netradiant-custom/tools/quake3/q3map2/main.c

3912 lines
102 KiB
C

/* -------------------------------------------------------------------------------;
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define MAIN_C
/* dependencies */
#include "q3map2.h"
/*
Random()
returns a pseudorandom number between 0 and 1
*/
vec_t Random( void ){
return (vec_t) rand() / RAND_MAX;
}
char *Q_strncpyz( char *dst, const char *src, size_t len ) {
if ( len == 0 ) {
abort();
}
strncpy( dst, src, len );
dst[ len - 1 ] = '\0';
return dst;
}
char *Q_strcat( char *dst, size_t dlen, const char *src ) {
size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
return Q_strncpyz( dst + n, src, dlen - n );
}
char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
}
/*
ExitQ3Map()
cleanup routine
*/
static void ExitQ3Map( void ){
/* flush xml send buffer, shut down connection */
Broadcast_Shutdown();
BSPFilesCleanup();
if ( mapDrawSurfs != NULL ) {
free( mapDrawSurfs );
}
}
/* minimap stuff */
typedef struct minimap_s
{
bspModel_t *model;
int width;
int height;
int samples;
float *sample_offsets;
float sharpen_boxmult;
float sharpen_centermult;
float boost, brightness, contrast;
float *data1f;
float *sharpendata1f;
vec3_t mins, size;
}
minimap_t;
static minimap_t minimap;
qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
int i;
qboolean in = qfalse, out = qfalse;
bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
for ( i = 0; i < brush->numSides; ++i )
{
bspPlane_t *p = &bspPlanes[sides[i].planeNum];
float sn = DotProduct( start, p->normal );
float dn = DotProduct( dir, p->normal );
if ( dn == 0 ) {
if ( sn > p->dist ) {
return qfalse; // outside!
}
}
else
{
float t = ( p->dist - sn ) / dn;
if ( dn < 0 ) {
if ( !in || t > *t_in ) {
*t_in = t;
in = qtrue;
// as t_in can only increase, and t_out can only decrease, early out
if ( out && *t_in >= *t_out ) {
return qfalse;
}
}
}
else
{
if ( !out || t < *t_out ) {
*t_out = t;
out = qtrue;
// as t_in can only increase, and t_out can only decrease, early out
if ( in && *t_in >= *t_out ) {
return qfalse;
}
}
}
}
}
return in && out;
}
static float MiniMapSample( float x, float y ){
vec3_t org, dir;
int i, bi;
float t0, t1;
float samp;
bspBrush_t *b;
bspBrushSide_t *s;
int cnt;
org[0] = x;
org[1] = y;
org[2] = 0;
dir[0] = 0;
dir[1] = 0;
dir[2] = 1;
cnt = 0;
samp = 0;
for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
{
bi = minimap.model->firstBSPBrush + i;
if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
b = &bspBrushes[bi];
// sort out mins/maxs of the brush
s = &bspBrushSides[b->firstSide];
if ( x < -bspPlanes[s[0].planeNum].dist ) {
continue;
}
if ( x > +bspPlanes[s[1].planeNum].dist ) {
continue;
}
if ( y < -bspPlanes[s[2].planeNum].dist ) {
continue;
}
if ( y > +bspPlanes[s[3].planeNum].dist ) {
continue;
}
if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
samp += t1 - t0;
++cnt;
}
}
}
return samp;
}
void RandomVector2f( float v[2] ){
do
{
v[0] = 2 * Random() - 1;
v[1] = 2 * Random() - 1;
}
while ( v[0] * v[0] + v[1] * v[1] > 1 );
}
static void MiniMapRandomlySupersampled( int y ){
int x, i;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
float uv[2];
float thisval;
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
float val = 0;
for ( i = 0; i < minimap.samples; ++i )
{
RandomVector2f( uv );
thisval = MiniMapSample(
xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
);
val += thisval;
}
val /= minimap.samples * minimap.size[2];
*p++ = val;
}
}
static void MiniMapSupersampled( int y ){
int x, i;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
float val = 0;
for ( i = 0; i < minimap.samples; ++i )
{
float thisval = MiniMapSample(
xmin + minimap.sample_offsets[2 * i + 0] * dx,
ymin + minimap.sample_offsets[2 * i + 1] * dy
);
val += thisval;
}
val /= minimap.samples * minimap.size[2];
*p++ = val;
}
}
static void MiniMapNoSupersampling( int y ){
int x;
float *p = &minimap.data1f[y * minimap.width];
float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
for ( x = 0; x < minimap.width; ++x )
{
float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
*p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
}
}
static void MiniMapSharpen( int y ){
int x;
qboolean up = ( y > 0 );
qboolean down = ( y < minimap.height - 1 );
float *p = &minimap.data1f[y * minimap.width];
float *q = &minimap.sharpendata1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
qboolean left = ( x > 0 );
qboolean right = ( x < minimap.width - 1 );
float val = p[0] * minimap.sharpen_centermult;
if ( left && up ) {
val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
}
if ( left && down ) {
val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
}
if ( right && up ) {
val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
}
if ( right && down ) {
val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
}
if ( left ) {
val += p[-1] * minimap.sharpen_boxmult;
}
if ( right ) {
val += p[+1] * minimap.sharpen_boxmult;
}
if ( up ) {
val += p[-minimap.width] * minimap.sharpen_boxmult;
}
if ( down ) {
val += p[+minimap.width] * minimap.sharpen_boxmult;
}
++p;
*q++ = val;
}
}
static void MiniMapContrastBoost( int y ){
int x;
float *q = &minimap.data1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
*q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
++q;
}
}
static void MiniMapBrightnessContrast( int y ){
int x;
float *q = &minimap.data1f[y * minimap.width];
for ( x = 0; x < minimap.width; ++x )
{
*q = *q * minimap.contrast + minimap.brightness;
++q;
}
}
void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
vec3_t mins, maxs, extend;
VectorCopy( mins_in, mins );
VectorCopy( maxs_in, maxs );
// line compatible to nexuiz mapinfo
Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
if ( keepaspect ) {
VectorSubtract( maxs, mins, extend );
if ( extend[1] > extend[0] ) {
mins[0] -= ( extend[1] - extend[0] ) * 0.5;
maxs[0] += ( extend[1] - extend[0] ) * 0.5;
}
else
{
mins[1] -= ( extend[0] - extend[1] ) * 0.5;
maxs[1] += ( extend[0] - extend[1] ) * 0.5;
}
}
/* border: amount of black area around the image */
/* input: border, 1-2*border, border but we need border/(1-2*border) */
VectorSubtract( maxs, mins, extend );
VectorScale( extend, border / ( 1 - 2 * border ), extend );
VectorSubtract( mins, extend, mins );
VectorAdd( maxs, extend, maxs );
VectorCopy( mins, minimap.mins );
VectorSubtract( maxs, mins, minimap.size );
// line compatible to nexuiz mapinfo
Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
}
/*
MiniMapSetupBrushes()
determines solid non-sky brushes in the world
*/
void MiniMapSetupBrushes( void ){
SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
// at least one must be solid
// none may be sky
// not all may be nodraw
}
qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
float val, dx, dy;
int j, k;
*bestj = *bestk = -1;
*bestval = 3; /* max possible val is 2 */
for ( j = 0; j < minimap.samples; ++j )
for ( k = j + 1; k < minimap.samples; ++k )
{
dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
if ( dx > +0.5 ) {
dx -= 1;
}
if ( dx < -0.5 ) {
dx += 1;
}
if ( dy > +0.5 ) {
dy -= 1;
}
if ( dy < -0.5 ) {
dy += 1;
}
val = dx * dx + dy * dy;
if ( val < *bestval ) {
*bestj = j;
*bestk = k;
*bestval = val;
}
}
return *bestval < 3;
}
void MiniMapMakeSampleOffsets(){
int i, j, k, jj, kk;
float val, valj, valk, sx, sy, rx, ry;
Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
/* start with entirely random samples */
for ( i = 0; i < minimap.samples; ++i )
{
minimap.sample_offsets[2 * i + 0] = Random();
minimap.sample_offsets[2 * i + 1] = Random();
}
for ( i = 0; i < 1000; ++i )
{
if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
sx = minimap.sample_offsets[2 * j + 0];
sy = minimap.sample_offsets[2 * j + 1];
minimap.sample_offsets[2 * j + 0] = rx = Random();
minimap.sample_offsets[2 * j + 1] = ry = Random();
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
valj = -1;
}
minimap.sample_offsets[2 * j + 0] = sx;
minimap.sample_offsets[2 * j + 1] = sy;
sx = minimap.sample_offsets[2 * k + 0];
sy = minimap.sample_offsets[2 * k + 1];
minimap.sample_offsets[2 * k + 0] = rx;
minimap.sample_offsets[2 * k + 1] = ry;
if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
valk = -1;
}
minimap.sample_offsets[2 * k + 0] = sx;
minimap.sample_offsets[2 * k + 1] = sy;
if ( valj > valk ) {
if ( valj > val ) {
/* valj is the greatest */
minimap.sample_offsets[2 * j + 0] = rx;
minimap.sample_offsets[2 * j + 1] = ry;
i = -1;
}
else
{
/* valj is the greater and it is useless - forget it */
}
}
else
{
if ( valk > val ) {
/* valk is the greatest */
minimap.sample_offsets[2 * k + 0] = rx;
minimap.sample_offsets[2 * k + 1] = ry;
i = -1;
}
else
{
/* valk is the greater and it is useless - forget it */
}
}
}
else{
break;
}
}
}
void MergeRelativePath( char *out, const char *absolute, const char *relative ){
const char *endpos = absolute + strlen( absolute );
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
--endpos;
while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
{
relative += 3;
while ( endpos != absolute )
{
--endpos;
if ( *endpos == '/' || *endpos == '\\' ) {
break;
}
}
while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
--endpos;
}
memcpy( out, absolute, endpos - absolute );
out[endpos - absolute] = '/';
strcpy( out + ( endpos - absolute + 1 ), relative );
}
int MiniMapBSPMain( int argc, char **argv ){
char minimapFilename[1024];
char basename[1024];
char path[1024];
char relativeMinimapFilename[1024];
qboolean autolevel;
float minimapSharpen;
float border;
byte *data4b, *p;
float *q;
int x, y;
int i;
miniMapMode_t mode;
vec3_t mins, maxs;
qboolean keepaspect;
/* arg checking */
if ( argc < 2 ) {
Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
return 0;
}
/* load the BSP first */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
//BeginMapShaderFile( source ); //do not delete q3map2_*.shader on minimap generation
LoadShaderInfo();
LoadBSPFile( source );
minimap.model = &bspModels[0];
VectorCopy( minimap.model->mins, mins );
VectorCopy( minimap.model->maxs, maxs );
*minimapFilename = 0;
minimapSharpen = game->miniMapSharpen;
minimap.width = minimap.height = game->miniMapSize;
border = game->miniMapBorder;
keepaspect = game->miniMapKeepAspect;
mode = game->miniMapMode;
autolevel = qfalse;
minimap.samples = 1;
minimap.sample_offsets = NULL;
minimap.boost = 1.0;
minimap.brightness = 0.0;
minimap.contrast = 1.0;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
if ( !strcmp( argv[ i ], "-size" ) ) {
minimap.width = minimap.height = atoi( argv[i + 1] );
i++;
Sys_Printf( "Image size set to %i\n", minimap.width );
}
else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
minimapSharpen = atof( argv[i + 1] );
i++;
Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
}
else if ( !strcmp( argv[ i ], "-samples" ) ) {
minimap.samples = atoi( argv[i + 1] );
i++;
Sys_Printf( "Samples set to %i\n", minimap.samples );
if ( minimap.sample_offsets ) {
free( minimap.sample_offsets );
}
minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
MiniMapMakeSampleOffsets();
}
else if ( !strcmp( argv[ i ], "-random" ) ) {
minimap.samples = atoi( argv[i + 1] );
i++;
Sys_Printf( "Random samples set to %i\n", minimap.samples );
if ( minimap.sample_offsets ) {
free( minimap.sample_offsets );
}
minimap.sample_offsets = NULL;
}
else if ( !strcmp( argv[ i ], "-border" ) ) {
border = atof( argv[i + 1] );
i++;
Sys_Printf( "Border set to %f\n", border );
}
else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
keepaspect = qtrue;
Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
}
else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
keepaspect = qfalse;
Sys_Printf( "Not keeping aspect ratio\n", border );
}
else if ( !strcmp( argv[ i ], "-o" ) ) {
strcpy( minimapFilename, argv[i + 1] );
i++;
Sys_Printf( "Output file name set to %s\n", minimapFilename );
}
else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
mins[0] = atof( argv[i + 1] );
mins[1] = atof( argv[i + 2] );
mins[2] = atof( argv[i + 3] );
maxs[0] = atof( argv[i + 4] );
maxs[1] = atof( argv[i + 5] );
maxs[2] = atof( argv[i + 6] );
i += 6;
Sys_Printf( "Map mins/maxs overridden\n" );
}
else if ( !strcmp( argv[ i ], "-gray" ) ) {
mode = MINIMAP_MODE_GRAY;
Sys_Printf( "Writing as white-on-black image\n" );
}
else if ( !strcmp( argv[ i ], "-black" ) ) {
mode = MINIMAP_MODE_BLACK;
Sys_Printf( "Writing as black alpha image\n" );
}
else if ( !strcmp( argv[ i ], "-white" ) ) {
mode = MINIMAP_MODE_WHITE;
Sys_Printf( "Writing as white alpha image\n" );
}
else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
minimap.boost = atof( argv[i + 1] );
i++;
Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
}
else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
minimap.brightness = atof( argv[i + 1] );
i++;
Sys_Printf( "Brightness set to %f\n", minimap.brightness );
}
else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
minimap.contrast = atof( argv[i + 1] );
i++;
Sys_Printf( "Contrast set to %f\n", minimap.contrast );
}
else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
autolevel = qtrue;
Sys_Printf( "Auto level enabled\n", border );
}
else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
autolevel = qfalse;
Sys_Printf( "Auto level disabled\n", border );
}
}
MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
if ( !*minimapFilename ) {
ExtractFileBase( source, basename );
ExtractFilePath( source, path );
sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
}
ExtractFilePath( minimapFilename, path );
Q_mkdir( path );
if ( minimapSharpen >= 0 ) {
minimap.sharpen_centermult = 8 * minimapSharpen + 1;
minimap.sharpen_boxmult = -minimapSharpen;
}
minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
data4b = safe_malloc( minimap.width * minimap.height * 4 );
if ( minimapSharpen >= 0 ) {
minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
}
MiniMapSetupBrushes();
if ( minimap.samples <= 1 ) {
Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
}
else
{
if ( minimap.sample_offsets ) {
Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
}
else
{
Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
}
}
if ( minimap.boost != 1.0 ) {
Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
}
if ( autolevel ) {
Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
float mi = 1, ma = 0;
float s, o;
// TODO threads!
q = minimap.data1f;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
float v = *q++;
if ( v < mi ) {
mi = v;
}
if ( v > ma ) {
ma = v;
}
}
if ( ma > mi ) {
s = 1 / ( ma - mi );
o = mi / ( ma - mi );
// equations:
// brightness + contrast * v
// after autolevel:
// brightness + contrast * (v * s - o)
// =
// (brightness - contrast * o) + (contrast * s) * v
minimap.brightness = minimap.brightness - minimap.contrast * o;
minimap.contrast *= s;
Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
}
else{
Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
}
}
if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
}
if ( minimap.sharpendata1f ) {
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
q = minimap.sharpendata1f;
}
else
{
q = minimap.data1f;
}
Sys_Printf( "\nConverting..." );
switch ( mode )
{
case MINIMAP_MODE_GRAY:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
break;
case MINIMAP_MODE_BLACK:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = 0;
*p++ = 0;
*p++ = 0;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
break;
case MINIMAP_MODE_WHITE:
p = data4b;
for ( y = 0; y < minimap.height; ++y )
for ( x = 0; x < minimap.width; ++x )
{
byte b;
float v = *q++;
if ( v < 0 ) {
v = 0;
}
if ( v > 255.0 / 256.0 ) {
v = 255.0 / 256.0;
}
b = v * 256;
*p++ = 255;
*p++ = 255;
*p++ = 255;
*p++ = b;
}
Sys_Printf( " writing to %s...", minimapFilename );
WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
break;
}
Sys_Printf( " done.\n" );
/* return to sender */
return 0;
}
/*
MD4BlockChecksum()
calculates an md4 checksum for a block of data
*/
static int MD4BlockChecksum( void *buffer, int length ){
return Com_BlockChecksum( buffer, length );
}
/*
FixAAS()
resets an aas checksum to match the given BSP
*/
int FixAAS( int argc, char **argv ){
int length, checksum;
void *buffer;
FILE *file;
char aas[ 1024 ], **ext;
char *exts[] =
{
".aas",
"_b0.aas",
"_b1.aas",
NULL
};
/* arg checking */
if ( argc < 2 ) {
Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* note it */
Sys_Printf( "--- FixAAS ---\n" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
length = LoadFile( source, &buffer );
/* create bsp checksum */
Sys_Printf( "Creating checksum...\n" );
checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
/* write checksum to aas */
ext = exts;
while ( *ext )
{
/* mangle name */
strcpy( aas, source );
StripExtension( aas );
strcat( aas, *ext );
Sys_Printf( "Trying %s\n", aas );
ext++;
/* fix it */
file = fopen( aas, "r+b" );
if ( !file ) {
continue;
}
if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
Error( "Error writing checksum to %s", aas );
}
fclose( file );
}
/* return to sender */
return 0;
}
/*
AnalyzeBSP() - ydnar
analyzes a Quake engine BSP file
*/
typedef struct abspHeader_s
{
char ident[ 4 ];
int version;
bspLump_t lumps[ 1 ]; /* unknown size */
}
abspHeader_t;
typedef struct abspLumpTest_s
{
int radix, minCount;
char *name;
}
abspLumpTest_t;
int AnalyzeBSP( int argc, char **argv ){
abspHeader_t *header;
int size, i, version, offset, length, lumpInt, count;
char ident[ 5 ];
void *lump;
float lumpFloat;
char lumpString[ 1024 ], source[ 1024 ];
qboolean lumpSwap = qfalse;
abspLumpTest_t *lumpTest;
static abspLumpTest_t lumpTests[] =
{
{ sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
{ sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
{ 8, 6, "IBSP LUMP_BRUSHSIDES" },
{ sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
{ sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
{ sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
{ sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
{ 104, 3, "IBSP LUMP_DRAWSURFS" },
{ 44, 3, "IBSP LUMP_DRAWVERTS" },
{ 4, 6, "IBSP LUMP_DRAWINDEXES" },
{ 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
{ 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
{ 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
{ 0, 0, NULL }
};
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
/* -format map|ase|... */
if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
Sys_Printf( "Swapped lump structs enabled\n" );
lumpSwap = qtrue;
}
}
/* clean up map name */
strcpy( source, ExpandArg( argv[ i ] ) );
Sys_Printf( "Loading %s\n", source );
/* load the file */
size = LoadFile( source, (void**) &header );
if ( size == 0 || header == NULL ) {
Sys_Printf( "Unable to load %s.\n", source );
return -1;
}
/* analyze ident/version */
memcpy( ident, header->ident, 4 );
ident[ 4 ] = '\0';
version = LittleLong( header->version );
Sys_Printf( "Identity: %s\n", ident );
Sys_Printf( "Version: %d\n", version );
Sys_Printf( "---------------------------------------\n" );
/* analyze each lump */
for ( i = 0; i < 100; i++ )
{
/* call of duty swapped lump pairs */
if ( lumpSwap ) {
offset = LittleLong( header->lumps[ i ].length );
length = LittleLong( header->lumps[ i ].offset );
}
/* standard lump pairs */
else
{
offset = LittleLong( header->lumps[ i ].offset );
length = LittleLong( header->lumps[ i ].length );
}
/* extract data */
lump = (byte*) header + offset;
lumpInt = LittleLong( (int) *( (int*) lump ) );
lumpFloat = LittleFloat( (float) *( (float*) lump ) );
memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
lumpString[ sizeof( lumpString ) - 1 ] = '\0';
/* print basic lump info */
Sys_Printf( "Lump: %d\n", i );
Sys_Printf( "Offset: %d bytes\n", offset );
Sys_Printf( "Length: %d bytes\n", length );
/* only operate on valid lumps */
if ( length > 0 ) {
/* print data in 4 formats */
Sys_Printf( "As hex: %08X\n", lumpInt );
Sys_Printf( "As int: %d\n", lumpInt );
Sys_Printf( "As float: %f\n", lumpFloat );
Sys_Printf( "As string: %s\n", lumpString );
/* guess lump type */
if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
}
else if ( strstr( lumpString, "textures/" ) ) {
Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
}
else
{
/* guess based on size/count */
for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
{
if ( ( length % lumpTest->radix ) != 0 ) {
continue;
}
count = length / lumpTest->radix;
if ( count < lumpTest->minCount ) {
continue;
}
Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
}
}
}
Sys_Printf( "---------------------------------------\n" );
/* end of file */
if ( offset + length >= size ) {
break;
}
}
/* last stats */
Sys_Printf( "Lump count: %d\n", i + 1 );
Sys_Printf( "File size: %d bytes\n", size );
/* return to caller */
return 0;
}
/*
BSPInfo()
emits statistics about the bsp file
*/
int BSPInfo( int count, char **fileNames ){
int i;
char source[ 1024 ], ext[ 64 ];
int size;
FILE *f;
/* dummy check */
if ( count < 1 ) {
Sys_Printf( "No files to dump info for.\n" );
return -1;
}
/* enable info mode */
infoMode = qtrue;
/* walk file list */
for ( i = 0; i < count; i++ )
{
Sys_Printf( "---------------------------------\n" );
/* mangle filename and get size */
strcpy( source, fileNames[ i ] );
ExtractFileExtension( source, ext );
if ( !Q_stricmp( ext, "map" ) ) {
StripExtension( source );
}
DefaultExtension( source, ".bsp" );
f = fopen( source, "rb" );
if ( f ) {
size = Q_filelength( f );
fclose( f );
}
else{
size = 0;
}
/* load the bsp file and print lump sizes */
Sys_Printf( "%s\n", source );
LoadBSPFile( source );
PrintBSPFileSizes();
/* print sizes */
Sys_Printf( "\n" );
Sys_Printf( " total %9d\n", size );
Sys_Printf( " %9d KB\n", size / 1024 );
Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
Sys_Printf( "---------------------------------\n" );
}
/* return count */
return i;
}
static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
vec4_t scoeffs, tcoeffs;
float md;
m4x4_t solvematrix;
vec3_t norm;
vec3_t dab, dac;
VectorSubtract( bxyz, axyz, dab );
VectorSubtract( cxyz, axyz, dac );
CrossProduct( dab, dac, norm );
// assume:
// s = f(x, y, z)
// s(v + norm) = s(v) when n ortho xyz
// s(v) = DotProduct(v, scoeffs) + scoeffs[3]
// solve:
// scoeffs * (axyz, 1) == ast[0]
// scoeffs * (bxyz, 1) == bst[0]
// scoeffs * (cxyz, 1) == cst[0]
// scoeffs * (norm, 0) == 0
// scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
solvematrix[0] = axyz[0];
solvematrix[4] = axyz[1];
solvematrix[8] = axyz[2];
solvematrix[12] = 1;
solvematrix[1] = bxyz[0];
solvematrix[5] = bxyz[1];
solvematrix[9] = bxyz[2];
solvematrix[13] = 1;
solvematrix[2] = cxyz[0];
solvematrix[6] = cxyz[1];
solvematrix[10] = cxyz[2];
solvematrix[14] = 1;
solvematrix[3] = norm[0];
solvematrix[7] = norm[1];
solvematrix[11] = norm[2];
solvematrix[15] = 0;
md = m4_det( solvematrix );
if ( md * md < 1e-10 ) {
Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
return;
}
m4x4_invert( solvematrix );
scoeffs[0] = ast[0];
scoeffs[1] = bst[0];
scoeffs[2] = cst[0];
scoeffs[3] = 0;
m4x4_transform_vec4( solvematrix, scoeffs );
tcoeffs[0] = ast[1];
tcoeffs[1] = bst[1];
tcoeffs[2] = cst[1];
tcoeffs[3] = 0;
m4x4_transform_vec4( solvematrix, tcoeffs );
ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
}
/*
ScaleBSPMain()
amaze and confuse your enemies with wierd scaled maps!
*/
int ScaleBSPMain( int argc, char **argv ){
int i, j;
float f, a;
vec3_t scale;
vec3_t vec;
char str[ 1024 ];
int uniform, axis;
qboolean texscale;
float *old_xyzst = NULL;
float spawn_ref = 0;
/* arg checking */
if ( argc < 3 ) {
Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
texscale = qfalse;
for ( i = 1; i < argc - 2; ++i )
{
if ( !strcmp( argv[i], "-tex" ) ) {
texscale = qtrue;
}
else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
spawn_ref = atof( argv[i + 1] );
++i;
}
else{
break;
}
}
/* get scale */
// if(argc-2 >= i) // always true
scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
if ( argc - 3 >= i ) {
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
}
if ( argc - 4 >= i ) {
scale[0] = atof( argv[ argc - 4 ] );
}
uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
Sys_Printf( "Non-zero scale value required.\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* note it */
Sys_Printf( "--- ScaleBSP ---\n" );
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
/* scale entity keys */
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
/* scale origin */
GetVectorForKey( &entities[ i ], "origin", vec );
if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] += spawn_ref;
}
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] -= spawn_ref;
}
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ i ], "origin", str );
}
a = FloatForKey( &entities[ i ], "angle" );
if ( a == -1 || a == -2 ) { // z scale
axis = 2;
}
else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
axis = 0;
}
else{
axis = 1;
}
/* scale door lip */
f = FloatForKey( &entities[ i ], "lip" );
if ( f ) {
f *= scale[axis];
sprintf( str, "%f", f );
SetKeyValue( &entities[ i ], "lip", str );
}
/* scale plat height */
f = FloatForKey( &entities[ i ], "height" );
if ( f ) {
f *= scale[2];
sprintf( str, "%f", f );
SetKeyValue( &entities[ i ], "height", str );
}
// TODO maybe allow a definition file for entities to specify which values are scaled how?
}
/* scale models */
for ( i = 0; i < numBSPModels; i++ )
{
bspModels[ i ].mins[0] *= scale[0];
bspModels[ i ].mins[1] *= scale[1];
bspModels[ i ].mins[2] *= scale[2];
bspModels[ i ].maxs[0] *= scale[0];
bspModels[ i ].maxs[1] *= scale[1];
bspModels[ i ].maxs[2] *= scale[2];
}
/* scale nodes */
for ( i = 0; i < numBSPNodes; i++ )
{
bspNodes[ i ].mins[0] *= scale[0];
bspNodes[ i ].mins[1] *= scale[1];
bspNodes[ i ].mins[2] *= scale[2];
bspNodes[ i ].maxs[0] *= scale[0];
bspNodes[ i ].maxs[1] *= scale[1];
bspNodes[ i ].maxs[2] *= scale[2];
}
/* scale leafs */
for ( i = 0; i < numBSPLeafs; i++ )
{
bspLeafs[ i ].mins[0] *= scale[0];
bspLeafs[ i ].mins[1] *= scale[1];
bspLeafs[ i ].mins[2] *= scale[2];
bspLeafs[ i ].maxs[0] *= scale[0];
bspLeafs[ i ].maxs[1] *= scale[1];
bspLeafs[ i ].maxs[2] *= scale[2];
}
if ( texscale ) {
Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
for ( i = 0; i < numBSPDrawVerts; i++ )
{
old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
}
}
/* scale drawverts */
for ( i = 0; i < numBSPDrawVerts; i++ )
{
bspDrawVerts[i].xyz[0] *= scale[0];
bspDrawVerts[i].xyz[1] *= scale[1];
bspDrawVerts[i].xyz[2] *= scale[2];
bspDrawVerts[i].normal[0] /= scale[0];
bspDrawVerts[i].normal[1] /= scale[1];
bspDrawVerts[i].normal[2] /= scale[2];
VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
}
if ( texscale ) {
for ( i = 0; i < numBSPDrawSurfaces; i++ )
{
switch ( bspDrawSurfaces[i].surfaceType )
{
case SURFACE_FACE:
case SURFACE_META:
if ( bspDrawSurfaces[i].numIndexes % 3 ) {
Error( "Not a triangulation!" );
}
for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
{
int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
// extrapolate:
// a->xyz -> oa
// b->xyz -> ob
// c->xyz -> oc
ExtrapolateTexcoords(
&oa[0], &oa[3],
&ob[0], &ob[3],
&oc[0], &oc[3],
a->xyz, a->st,
b->xyz, b->st,
c->xyz, c->st );
}
break;
}
}
}
/* scale planes */
if ( uniform ) {
for ( i = 0; i < numBSPPlanes; i++ )
{
bspPlanes[ i ].dist *= scale[0];
}
}
else
{
for ( i = 0; i < numBSPPlanes; i++ )
{
bspPlanes[ i ].normal[0] /= scale[0];
bspPlanes[ i ].normal[1] /= scale[1];
bspPlanes[ i ].normal[2] /= scale[2];
f = 1 / VectorLength( bspPlanes[i].normal );
VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
bspPlanes[ i ].dist *= f;
}
}
/* scale gridsize */
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
VectorCopy( gridSize, vec );
}
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ 0 ], "gridsize", str );
/* inject command line parameters */
InjectCommandLine( argv, 0, argc - 1 );
/* write the bsp */
UnparseEntities();
StripExtension( source );
DefaultExtension( source, "_s.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/*
ShiftBSPMain()
shifts a map: for testing physics with huge coordinates
*/
int ShiftBSPMain( int argc, char **argv ){
int i, j;
vec3_t scale;
vec3_t vec;
char str[ 1024 ];
float spawn_ref = 0;
/* arg checking */
if ( argc < 3 ) {
Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
for ( i = 1; i < argc - 2; ++i )
{
if ( !strcmp( argv[i], "-tex" ) ) {
}
else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
spawn_ref = atof( argv[i + 1] );
++i;
}
else{
break;
}
}
/* get shift */
// if(argc-2 >= i) // always true
scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
if ( argc - 3 >= i ) {
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
}
if ( argc - 4 >= i ) {
scale[0] = atof( argv[ argc - 4 ] );
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
/* note it */
Sys_Printf( "--- ShiftBSP ---\n" );
Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
/* shift entity keys */
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
/* shift origin */
GetVectorForKey( &entities[ i ], "origin", vec );
if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] += spawn_ref;
}
vec[0] += scale[0];
vec[1] += scale[1];
vec[2] += scale[2];
if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
vec[2] -= spawn_ref;
}
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ i ], "origin", str );
}
}
/* shift models */
for ( i = 0; i < numBSPModels; i++ )
{
bspModels[ i ].mins[0] += scale[0];
bspModels[ i ].mins[1] += scale[1];
bspModels[ i ].mins[2] += scale[2];
bspModels[ i ].maxs[0] += scale[0];
bspModels[ i ].maxs[1] += scale[1];
bspModels[ i ].maxs[2] += scale[2];
}
/* shift nodes */
for ( i = 0; i < numBSPNodes; i++ )
{
bspNodes[ i ].mins[0] += scale[0];
bspNodes[ i ].mins[1] += scale[1];
bspNodes[ i ].mins[2] += scale[2];
bspNodes[ i ].maxs[0] += scale[0];
bspNodes[ i ].maxs[1] += scale[1];
bspNodes[ i ].maxs[2] += scale[2];
}
/* shift leafs */
for ( i = 0; i < numBSPLeafs; i++ )
{
bspLeafs[ i ].mins[0] += scale[0];
bspLeafs[ i ].mins[1] += scale[1];
bspLeafs[ i ].mins[2] += scale[2];
bspLeafs[ i ].maxs[0] += scale[0];
bspLeafs[ i ].maxs[1] += scale[1];
bspLeafs[ i ].maxs[2] += scale[2];
}
/* shift drawverts */
for ( i = 0; i < numBSPDrawVerts; i++ )
{
bspDrawVerts[i].xyz[0] += scale[0];
bspDrawVerts[i].xyz[1] += scale[1];
bspDrawVerts[i].xyz[2] += scale[2];
}
/* shift planes */
vec3_t point;
for ( i = 0; i < numBSPPlanes; i++ )
{
//find point on plane
for ( j=0; j<3; j++ ){
//point[j] = bspPlanes[ i ].dist * bspPlanes[ i ].normal[j];
if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
point[(j+1)%3] = point[(j+2)%3] = 0;
break;
}
}
//shift point
for ( j=0; j<3; j++ ){
point[j] += scale[j];
}
//calc new plane dist
bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
}
/* scale gridsize */
/*
GetVectorForKey( &entities[ 0 ], "gridsize", vec );
if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
VectorCopy( gridSize, vec );
}
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ 0 ], "gridsize", str );
*/
/* inject command line parameters */
InjectCommandLine( argv, 0, argc - 1 );
/* write the bsp */
UnparseEntities();
StripExtension( source );
DefaultExtension( source, "_sh.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
void FixDOSName( char *src ){
if ( src == NULL ) {
return;
}
while ( *src )
{
if ( *src == '\\' ) {
*src = '/';
}
src++;
}
}
/*
Check if newcoming texture is unique and not excluded
*/
void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
int i;
if ( token[0] == '\0') return;
StripExtension( token );
FixDOSName( token );
for ( i = 0; i < *texnum; i++ ){
if ( !Q_stricmp( texlist + i*65, token ) ) return;
}
for ( i = 0; i < *EXtexnum; i++ ){
if ( !Q_stricmp( EXtex + i*65, token ) ) return;
}
strcpy ( texlist + (*texnum)*65, token );
(*texnum)++;
return;
}
/* 4 repack */
void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
int i;
if ( token[0] == '\0') return;
//StripExtension( token );
char* dot = strrchr( token, '.' );
if ( dot != NULL){
if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
Sys_FPrintf( SYS_WRN, "WARNING4: %s : weird or missing extension in shader\n", token );
}
else{
*dot = '\0';
}
}
FixDOSName( token );
strcpy ( texlist + (*texnum)*65, token );
strcat( token, ".tga" );
/* exclude */
for ( i = 0; i < *texnum; i++ ){
if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
}
for ( i = 0; i < *EXtexnum; i++ ){
if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
}
for ( i = 0; i < *rEXtexnum; i++ ){
if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
}
(*texnum)++;
return;
}
/*
Check if newcoming res is unique
*/
void res2list( char* data, int *num ){
int i;
if ( strlen( data + (*num)*65 ) > 64 ){
Sys_FPrintf( SYS_WRN, "WARNING6: %s : path too long.\n", data + (*num)*65 );
}
while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
char* cut = data + (*num)*65 + 1;
strcpy( data + (*num)*65, cut );
}
if ( *( data + (*num)*65 ) == '\0') return;
for ( i = 0; i < *num; i++ ){
if ( !Q_stricmp( data + i*65, data + (*num)*65 ) ) return;
}
(*num)++;
return;
}
void parseEXblock ( char* data, int *num, const char *exName ){
if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
}
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( token[0] == '{' ) {
Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
}
/* add to list */
strcpy( data + (*num)*65, token );
(*num)++;
}
return;
}
char q3map2path[1024];
/*
pk3BSPMain()
map autopackager, works for Q3 type of shaders and ents
*/
int pk3BSPMain( int argc, char **argv ){
int i, j, len;
qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ ){
if ( !strcmp( argv[ i ], "-dbg" ) ) {
dbg = qtrue;
}
else if ( !strcmp( argv[ i ], "-png" ) ) {
png = qtrue;
}
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
/* copy map name */
strcpy( base, source );
StripExtension( base );
/* extract map name */
len = strlen( base ) - 1;
while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
len--;
strcpy( nameOFmap, &base[ len + 1 ] );
qboolean drawsurfSHs[1024] = { qfalse };
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
/* can't exclude nodraw patches here (they want shaders :0!) */
//if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
//Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
}
int pk3ShadersN = 0;
char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
int pk3SoundsN = 0;
char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
int pk3ShaderfilesN = 0;
char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
int pk3TexturesN = 0;
char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
int pk3VideosN = 0;
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
for ( i = 0; i < numBSPShaders; i++ ){
if ( drawsurfSHs[i] ){
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
res2list( pk3Shaders, &pk3ShadersN );
//pk3ShadersN++;
//Sys_Printf( "%s\n", bspShaders[i].shader );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
res2list( pk3Shaders, &pk3ShadersN );
}
}
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
res2list( pk3Sounds, &pk3SoundsN );
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
}
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
res2list( pk3Shaders, &pk3ShadersN );
}
//levelshot
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, &pk3ShadersN );
if( dbg ){
Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
for ( i = 0; i < pk3ShadersN; i++ ){
Sys_Printf( "%s\n", pk3Shaders + i*65 );
}
Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
for ( i = 0; i < pk3SoundsN; i++ ){
Sys_Printf( "%s\n", pk3Sounds + i*65 );
}
}
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
}
}
/* load exclusions file */
int ExTexturesN = 0;
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
int ExShadersN = 0;
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
int ExSoundsN = 0;
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
int ExShaderfilesN = 0;
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int ExVideosN = 0;
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
int ExPureTexturesN = 0;
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
char* ExReasonShader[4096] = { NULL };
char* ExReasonShaderFile[4096] = { NULL };
char exName[ 1024 ];
byte *buffer;
int size;
strcpy( exName, q3map2path );
char *cut = strrchr( exName, '\\' );
char *cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load exclusions file.\n" );
goto skipEXfile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, game->arg );
strcat( exName, ".exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
goto skipEXfile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( ExTextures, &ExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( ExShaders, &ExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( ExSounds, &ExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( ExVideos, &ExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
for ( i = 0; i < ExTexturesN; i++ ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
break;
}
}
if ( j == ExShadersN ){
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
ExPureTexturesN++;
}
}
skipEXfile:
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
}
/* can exclude pure textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < ExPureTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
//Parse Shader Files
/* hack */
endofscript = qtrue;
for ( i = 0; i < pk3ShaderfilesN; i++ ){
qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
int shader;
char* reasonShader = NULL;
char* reasonShaderFile = NULL;
/* load the shader */
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
SilentLoadScriptFile( temp, 0 );
if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
/* do wanna le shader file? */
for ( j = 0; j < ExShaderfilesN; j++ ){
if ( !Q_stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
ShaderFileExcluded = qtrue;
reasonShaderFile = ExShaderfiles + j*65;
break;
}
}
/* tokenize it */
/* check if shader file has to be excluded */
while ( !ShaderFileExcluded )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* does it contain restricted shaders/textures? */
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, token ) ){
ShaderFileExcluded = qtrue;
reasonShader = ExShaders + j*65;
break;
}
}
if ( ShaderFileExcluded )
break;
for ( j = 0; j < ExPureTexturesN; j++ ){
if ( !Q_stricmp( ExPureTextures + j*65, token ) ){
ShaderFileExcluded = qtrue;
reasonShader = ExPureTextures + j*65;
break;
}
}
if ( ShaderFileExcluded )
break;
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
while ( 1 )
{
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
}
}
}
}
/* tokenize it again */
SilentLoadScriptFile( temp, 0 );
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
//dump shader names
if( dbg ) Sys_Printf( "%s\n", token );
/* do wanna le shader? */
wantShader = qfalse;
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
shader = j;
wantShader = qtrue;
break;
}
}
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
qboolean hasmap = qfalse;
while ( 1 )
{
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
/* -----------------------------------------------------------------
shader stages (passes)
----------------------------------------------------------------- */
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
while ( 1 )
{
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
if ( !strcmp( token, "{" ) ) {
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
}
if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
}
/* skip the shader */
if ( !wantShader ) continue;
/* digest any images */
if ( !Q_stricmp( token, "map" ) ||
!Q_stricmp( token, "clampMap" ) ) {
hasmap = qtrue;
/* get an image */
GetToken( qfalse );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
}
else if ( !Q_stricmp( token, "animMap" ) ||
!Q_stricmp( token, "clampAnimMap" ) ) {
hasmap = qtrue;
GetToken( qfalse );// skip num
while ( TokenAvailable() ){
GetToken( qfalse );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
}
else if ( !Q_stricmp( token, "videoMap" ) ){
hasmap = qtrue;
GetToken( qfalse );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
sprintf( temp, "video/%s", token );
strcpy( token, temp );
}
FixDOSName( token );
for ( j = 0; j < pk3VideosN; j++ ){
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < ExVideosN; j++ ){
if ( !Q_stricmp( ExVideos + j*65, token ) ){
goto away;
}
}
strcpy ( pk3Videos + pk3VideosN*65, token );
pk3VideosN++;
away:
j = 0;
}
}
}
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
}
/* skip the shader */
else if ( !wantShader ) continue;
/* -----------------------------------------------------------------
surfaceparm * directives
----------------------------------------------------------------- */
/* match surfaceparm */
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
GetToken( qfalse );
if ( !Q_stricmp( token, "nodraw" ) ) {
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
}
/* skyparms <outer image> <cloud height> <inner image> */
else if ( !Q_stricmp( token, "skyParms" ) ) {
hasmap = qtrue;
/* get image base */
GetToken( qfalse );
/* ignore bogus paths */
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
strcpy ( temp, token );
sprintf( token, "%s_up", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_dn", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_lf", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_rt", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_bk", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
sprintf( token, "%s_ft", temp );
tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
}
/* skip rest of line */
GetToken( qfalse );
GetToken( qfalse );
}
else if ( !Q_stricmp( token, "fogparms" ) ){
hasmap = qtrue;
}
}
//exclude shader
if ( wantShader ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
break;
}
}
if ( !hasmap ){
wantShader = qfalse;
}
if ( wantShader ){
if ( ShaderFileExcluded ){
if ( reasonShaderFile != NULL ){
ExReasonShaderFile[ shader ] = reasonShaderFile;
}
else{
ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
}
ExReasonShader[ shader ] = reasonShader;
}
else{
wantShaderFile = qtrue;
*( pk3Shaders + shader*65 ) = '\0';
}
}
}
}
if ( !wantShaderFile ){
*( pk3Shaderfiles + i*65 ) = '\0';
}
}
/* exclude stuff */
//wanted shaders from excluded .shaders
Sys_Printf( "\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
if ( ExReasonShader[i] != NULL ){
Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
}
else{
Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
}
*( pk3Shaders + i*65 ) = '\0';
}
}
//pure textures (shader ones are done)
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
FixDOSName( pk3Shaders + i*65 );
for ( j = 0; j < pk3TexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < ExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
}
//snds
for ( i = 0; i < pk3SoundsN; i++ ){
for ( j = 0; j < ExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
}
/* make a pack */
sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
remove( packname );
sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
remove( packFailName );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3TexturesN; i++ ){
if ( png ){
sprintf( temp, "%s.png", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
packFAIL = qtrue;
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( png ){
sprintf( temp, "%s.png", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
if ( i == pk3ShadersN - 1 ){ //levelshot typically
Sys_Printf( " ~fail %s\n", pk3Shaders + i*65 );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
}
}
}
Sys_Printf( "\n\tShaizers....\n" );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
packFAIL = qtrue;
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3SoundsN; i++ ){
if ( *( pk3Sounds + i*65 ) != '\0' ){
if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
packFAIL = qtrue;
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3VideosN; i++ ){
if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
Sys_Printf( "++%s\n", pk3Videos + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
packFAIL = qtrue;
}
Sys_Printf( "\n\t.bsp and stuff\n" );
sprintf( temp, "maps/%s.bsp", nameOFmap );
//if ( vfsPackFile( temp, packname, 10 ) ){
if ( vfsPackFile_Absolute_Path( source, temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", temp );
packFAIL = qtrue;
}
sprintf( temp, "maps/%s.aas", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.arena", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
sprintf( temp, "scripts/%s.defi", nameOFmap );
if ( vfsPackFile( temp, packname, 10 ) ){
Sys_Printf( "++%s\n", temp );
}
else{
Sys_Printf( " ~fail %s\n", temp );
}
if ( !packFAIL ){
Sys_Printf( "\nSaved to %s\n", packname );
}
else{
rename( packname, packFailName );
Sys_Printf( "\nSaved to %s\n", packFailName );
}
/* return to sender */
return 0;
}
/*
repackBSPMain()
repack multiple maps, strip out only required shaders
works for Q3 type of shaders and ents
*/
int repackBSPMain( int argc, char **argv ){
int i, j, len, compLevel = 0;
qboolean dbg = qfalse, png = qfalse;
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ ){
if ( !strcmp( argv[ i ], "-dbg" ) ) {
dbg = qtrue;
}
else if ( !strcmp( argv[ i ], "-png" ) ) {
png = qtrue;
}
else if ( !strcmp( argv[ i ], "-complevel" ) ) {
compLevel = atoi( argv[ i + 1 ] );
i++;
if ( compLevel < -1 ) compLevel = -1;
if ( compLevel > 10 ) compLevel = 10;
Sys_Printf( "Compression level set to %i\n", compLevel );
}
}
/* load exclusions file */
int ExTexturesN = 0;
char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
int ExShadersN = 0;
char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
int ExSoundsN = 0;
char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
int ExShaderfilesN = 0;
char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int ExVideosN = 0;
char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
int ExPureTexturesN = 0;
char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
char exName[ 1024 ];
byte *buffer;
int size;
strcpy( exName, q3map2path );
char *cut = strrchr( exName, '\\' );
char *cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load exclusions file.\n" );
goto skipEXfile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, game->arg );
strcat( exName, ".exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find exclusions file %s.\n", exName );
goto skipEXfile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( ExTextures, &ExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( ExShaders, &ExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( ExSounds, &ExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( ExVideos, &ExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
for ( i = 0; i < ExTexturesN; i++ ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
break;
}
}
if ( j == ExShadersN ){
strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
ExPureTexturesN++;
}
}
skipEXfile:
if( dbg ){
Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
}
/* load repack.exclude */
int rExTexturesN = 0;
char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
int rExShadersN = 0;
char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
int rExSoundsN = 0;
char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
int rExShaderfilesN = 0;
char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int rExVideosN = 0;
char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
strcpy( exName, q3map2path );
cut = strrchr( exName, '\\' );
cut2 = strrchr( exName, '/' );
if ( cut == NULL && cut2 == NULL ){
Sys_Warning( "Unable to load repack exclusions file.\n" );
goto skipEXrefile;
}
if ( cut2 > cut ) cut = cut2;
cut[1] = '\0';
strcat( exName, "repack.exclude" );
Sys_Printf( "Loading %s\n", exName );
size = TryLoadFile( exName, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to find repack exclusions file %s.\n", exName );
goto skipEXrefile;
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
/* blocks */
if ( !Q_stricmp( token, "textures" ) ){
parseEXblock ( rExTextures, &rExTexturesN, exName );
}
else if ( !Q_stricmp( token, "shaders" ) ){
parseEXblock ( rExShaders, &rExShadersN, exName );
}
else if ( !Q_stricmp( token, "shaderfiles" ) ){
parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
}
else if ( !Q_stricmp( token, "sounds" ) ){
parseEXblock ( rExSounds, &rExSoundsN, exName );
}
else if ( !Q_stricmp( token, "videos" ) ){
parseEXblock ( rExVideos, &rExVideosN, exName );
}
else{
Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
}
}
/* free the buffer */
free( buffer );
skipEXrefile:
if( dbg ){
Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
}
int bspListN = 0;
char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
strcpy( bspList, source );
bspListN++;
}
else{
/* load bsps paths list */
Sys_Printf( "Loading %s\n", source );
size = TryLoadFile( source, (void**) &buffer );
if ( size <= 0 ) {
Sys_Warning( "Unable to open bsps paths list file %s.\n", source );
}
/* parse the file */
ParseFromMemory( (char *) buffer, size );
/* tokenize it */
while ( 1 )
{
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
strcpy( bspList + bspListN * 1024 , token );
bspListN++;
}
/* free the buffer */
free( buffer );
}
char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
/* copy input file name */
strcpy( temp, source );
StripExtension( temp );
/* extract input file name */
len = strlen( temp ) - 1;
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
len--;
strcpy( nameOFrepack, &temp[ len + 1 ] );
/* load bsps */
int pk3ShadersN = 0;
char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
int pk3SoundsN = 0;
char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
int pk3ShaderfilesN = 0;
char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
int pk3TexturesN = 0;
char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
int pk3VideosN = 0;
char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
for( j = 0; j < bspListN; j++ ){
int pk3SoundsNold = pk3SoundsN;
int pk3ShadersNold = pk3ShadersN;
strcpy( source, bspList + j*1024 );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "\nLoading %s\n", source );
PartialLoadBSPFile( source );
ParseEntities();
/* copy map name */
strcpy( temp, source );
StripExtension( temp );
/* extract map name */
len = strlen( temp ) - 1;
while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
len--;
strcpy( nameOFmap, &temp[ len + 1 ] );
qboolean drawsurfSHs[1024] = { qfalse };
for ( i = 0; i < numBSPDrawSurfaces; i++ ){
drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
}
for ( i = 0; i < numBSPShaders; i++ ){
if ( drawsurfSHs[i] ){
strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
res2list( pk3Shaders, &pk3ShadersN );
}
}
/* Ent keys */
epair_t *ep;
for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
{
if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
res2list( pk3Shaders, &pk3ShadersN );
}
}
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
FixDOSName( pk3Sounds + pk3SoundsN*65 );
DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
res2list( pk3Sounds, &pk3SoundsN );
strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
res2list( pk3Sounds, &pk3SoundsN );
}
}
strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
res2list( pk3Shaders, &pk3ShadersN );
}
//levelshot
sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
res2list( pk3Shaders, &pk3ShadersN );
Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
Sys_Printf( "%s\n", pk3Shaders + i*65 );
}
Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
Sys_Printf( "%s\n", pk3Sounds + i*65 );
}
/* free bsp data */
/*
if ( bspDrawVerts != 0 ) {
free( bspDrawVerts );
bspDrawVerts = NULL;
//numBSPDrawVerts = 0;
Sys_Printf( "freed BSPDrawVerts\n" );
}
*/ if ( bspDrawSurfaces != 0 ) {
free( bspDrawSurfaces );
bspDrawSurfaces = NULL;
//numBSPDrawSurfaces = 0;
//Sys_Printf( "freed bspDrawSurfaces\n" );
}
/* if ( bspLightBytes != 0 ) {
free( bspLightBytes );
bspLightBytes = NULL;
//numBSPLightBytes = 0;
Sys_Printf( "freed BSPLightBytes\n" );
}
if ( bspGridPoints != 0 ) {
free( bspGridPoints );
bspGridPoints = NULL;
//numBSPGridPoints = 0;
Sys_Printf( "freed BSPGridPoints\n" );
}
if ( bspPlanes != 0 ) {
free( bspPlanes );
bspPlanes = NULL;
Sys_Printf( "freed bspPlanes\n" );
//numBSPPlanes = 0;
//allocatedBSPPlanes = 0;
}
if ( bspBrushes != 0 ) {
free( bspBrushes );
bspBrushes = NULL;
Sys_Printf( "freed bspBrushes\n" );
//numBSPBrushes = 0;
//allocatedBSPBrushes = 0;
}
*/ if ( entities != 0 ) {
epair_t *ep2free;
for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
ep = entities[i].epairs;
while( ep != NULL){
ep2free = ep;
ep = ep->next;
free( ep2free );
}
}
free( entities );
entities = NULL;
//Sys_Printf( "freed entities\n" );
numEntities = 0;
numBSPEntities = 0;
allocatedEntities = 0;
}
/* if ( bspModels != 0 ) {
free( bspModels );
bspModels = NULL;
Sys_Printf( "freed bspModels\n" );
//numBSPModels = 0;
//allocatedBSPModels = 0;
}
*/ if ( bspShaders != 0 ) {
free( bspShaders );
bspShaders = NULL;
//Sys_Printf( "freed bspShaders\n" );
//numBSPShaders = 0;
//allocatedBSPShaders = 0;
}
if ( bspEntData != 0 ) {
free( bspEntData );
bspEntData = NULL;
//Sys_Printf( "freed bspEntData\n" );
//bspEntDataSize = 0;
//allocatedBSPEntData = 0;
}
/* if ( bspNodes != 0 ) {
free( bspNodes );
bspNodes = NULL;
Sys_Printf( "freed bspNodes\n" );
//numBSPNodes = 0;
//allocatedBSPNodes = 0;
}
if ( bspDrawIndexes != 0 ) {
free( bspDrawIndexes );
bspDrawIndexes = NULL;
Sys_Printf( "freed bspDrawIndexes\n" );
//numBSPDrawIndexes = 0;
//allocatedBSPDrawIndexes = 0;
}
if ( bspLeafSurfaces != 0 ) {
free( bspLeafSurfaces );
bspLeafSurfaces = NULL;
Sys_Printf( "freed bspLeafSurfaces\n" );
//numBSPLeafSurfaces = 0;
//allocatedBSPLeafSurfaces = 0;
}
if ( bspLeafBrushes != 0 ) {
free( bspLeafBrushes );
bspLeafBrushes = NULL;
Sys_Printf( "freed bspLeafBrushes\n" );
//numBSPLeafBrushes = 0;
//allocatedBSPLeafBrushes = 0;
}
if ( bspBrushSides != 0 ) {
free( bspBrushSides );
bspBrushSides = NULL;
Sys_Printf( "freed bspBrushSides\n" );
numBSPBrushSides = 0;
allocatedBSPBrushSides = 0;
}
if ( numBSPFogs != 0 ) {
Sys_Printf( "freed numBSPFogs\n" );
numBSPFogs = 0;
}
if ( numBSPAds != 0 ) {
Sys_Printf( "freed numBSPAds\n" );
numBSPAds = 0;
}
if ( numBSPLeafs != 0 ) {
Sys_Printf( "freed numBSPLeafs\n" );
numBSPLeafs = 0;
}
if ( numBSPVisBytes != 0 ) {
Sys_Printf( "freed numBSPVisBytes\n" );
numBSPVisBytes = 0;
}
*/ }
vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
if( dbg ){
Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
for ( i = 0; i < pk3ShaderfilesN; i++ ){
Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
}
}
/* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < ExPureTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
/* can exclude repack.exclude shaders, assuming they got all their images */
for ( i = 0; i < pk3ShadersN ; i++ ){
for ( j = 0; j < rExShadersN ; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
//Parse Shader Files
Sys_Printf( "\t\nParsing shaders....\n\n" );
char shaderText[ 8192 ];
char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
/* hack */
endofscript = qtrue;
for ( i = 0; i < pk3ShaderfilesN; i++ ){
qboolean wantShader = qfalse;
int shader;
/* load the shader */
sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
SilentLoadScriptFile( temp, 0 );
/* tokenize it */
while ( 1 )
{
int line = scriptline;
/* test for end of file */
if ( !GetToken( qtrue ) ) {
break;
}
//dump shader names
if( dbg ) Sys_Printf( "%s\n", token );
strcpy( shaderText, token );
if ( strchr( token, '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
}
/* do wanna le shader? */
wantShader = qfalse;
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + j*65, token) ){
shader = j;
wantShader = qtrue;
break;
}
}
if ( wantShader ){
for ( j = 0; j < rExTexturesN ; j++ ){
if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
Sys_FPrintf( SYS_WRN, "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
break;
}
}
}
/* handle { } section */
if ( !GetToken( qtrue ) ) {
break;
}
if ( strcmp( token, "{" ) ) {
Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
temp, scriptline, token, g_strLoadedFileLocation );
}
strcat( shaderText, "\n{" );
qboolean hasmap = qfalse;
while ( 1 )
{
line = scriptline;
/* get the next token */
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
strcat( shaderText, "\n}\n\n" );
break;
}
/* parse stage directives */
if ( !strcmp( token, "{" ) ) {
qboolean tokenready = qfalse;
strcat( shaderText, "\n\t{" );
while ( 1 )
{
/* detour of TokenAvailable() '~' */
if ( tokenready ) tokenready = qfalse;
else line = scriptline;
if ( !GetToken( qtrue ) ) {
break;
}
if ( !strcmp( token, "}" ) ) {
strcat( shaderText, "\n\t}" );
break;
}
if ( !strcmp( token, "{" ) ) {
strcat( shaderText, "\n\t{" );
Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
}
/* skip the shader */
if ( !wantShader ) continue;
/* digest any images */
if ( !Q_stricmp( token, "map" ) ||
!Q_stricmp( token, "clampMap" ) ) {
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
/* get an image */
GetToken( qfalse );
if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
}
strcat( shaderText, " " );
strcat( shaderText, token );
}
else if ( !Q_stricmp( token, "animMap" ) ||
!Q_stricmp( token, "clampAnimMap" ) ) {
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
GetToken( qfalse );// skip num
strcat( shaderText, " " );
strcat( shaderText, token );
while ( TokenAvailable() ){
GetToken( qfalse );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
strcat( shaderText, " " );
strcat( shaderText, token );
}
tokenready = qtrue;
}
else if ( !Q_stricmp( token, "videoMap" ) ){
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
hasmap = qtrue;
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
FixDOSName( token );
if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
sprintf( temp, "video/%s", token );
strcpy( token, temp );
}
FixDOSName( token );
for ( j = 0; j < pk3VideosN; j++ ){
if ( !Q_stricmp( pk3Videos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < ExVideosN; j++ ){
if ( !Q_stricmp( ExVideos + j*65, token ) ){
goto away;
}
}
for ( j = 0; j < rExVideosN; j++ ){
if ( !Q_stricmp( rExVideos + j*65, token ) ){
goto away;
}
}
strcpy ( pk3Videos + pk3VideosN*65, token );
pk3VideosN++;
away:
j = 0;
}
else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
Sys_FPrintf( SYS_WRN, "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
}
}
else if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t\t" );
strcat( shaderText, token );
}
}
}
/* skip the shader */
else if ( !wantShader ) continue;
/* -----------------------------------------------------------------
surfaceparm * directives
----------------------------------------------------------------- */
/* match surfaceparm */
else if ( !Q_stricmp( token, "surfaceparm" ) ) {
strcat( shaderText, "\n\tsurfaceparm " );
GetToken( qfalse );
strcat( shaderText, token );
if ( !Q_stricmp( token, "nodraw" ) ) {
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
}
/* skyparms <outer image> <cloud height> <inner image> */
else if ( !Q_stricmp( token, "skyParms" ) ) {
strcat( shaderText, "\n\tskyParms " );
hasmap = qtrue;
/* get image base */
GetToken( qfalse );
strcat( shaderText, token );
/* ignore bogus paths */
if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
strcpy ( temp, token );
sprintf( token, "%s_up", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_dn", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_lf", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_rt", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_bk", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
sprintf( token, "%s_ft", temp );
tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
}
/* skip rest of line */
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
GetToken( qfalse );
strcat( shaderText, " " );
strcat( shaderText, token );
}
else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
Sys_FPrintf( SYS_WRN, "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
else if ( !Q_stricmp( token, "fogparms" ) ){
hasmap = qtrue;
if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
else if ( line == scriptline ){
strcat( shaderText, " " );
strcat( shaderText, token );
}
else{
strcat( shaderText, "\n\t" );
strcat( shaderText, token );
}
}
//exclude shader
if ( wantShader ){
for ( j = 0; j < ExShadersN; j++ ){
if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
break;
}
}
if ( wantShader && !hasmap ){
Sys_FPrintf( SYS_WRN, "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
wantShader = qfalse;
*( pk3Shaders + shader*65 ) = '\0';
}
if ( wantShader ){
strcat( allShaders, shaderText );
*( pk3Shaders + shader*65 ) = '\0';
}
}
}
}
/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
/* exclude stuff */
//pure textures (shader ones are done)
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
Sys_FPrintf( SYS_WRN, "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
FixDOSName( pk3Shaders + i*65 );
//what if theres properly slashed one in the list?
for ( j = 0; j < pk3ShadersN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < pk3TexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < ExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
for ( j = 0; j < rExTexturesN; j++ ){
if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
*( pk3Shaders + i*65 ) = '\0';
break;
}
}
}
}
//snds
for ( i = 0; i < pk3SoundsN; i++ ){
for ( j = 0; j < ExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
for ( j = 0; j < rExSoundsN; j++ ){
if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
*( pk3Sounds + i*65 ) = '\0';
break;
}
}
}
/* write shader */
sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
FILE *f;
f = fopen( temp, "wb" );
fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
fclose( f );
Sys_Printf( "Shaders saved to %s\n", temp );
/* make a pack */
sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
remove( packname );
Sys_Printf( "\n--- ZipZip ---\n" );
Sys_Printf( "\n\tShader referenced textures....\n" );
for ( i = 0; i < pk3TexturesN; i++ ){
if ( png ){
sprintf( temp, "%s.png", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Textures + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Textures + i*65 );
}
Sys_Printf( "\n\tPure textures....\n" );
for ( i = 0; i < pk3ShadersN; i++ ){
if ( *( pk3Shaders + i*65 ) != '\0' ){
if ( png ){
sprintf( temp, "%s.png", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
}
sprintf( temp, "%s.tga", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
if ( vfsPackFile( temp, packname, compLevel ) ){
Sys_Printf( "++%s\n", temp );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Shaders + i*65 );
}
}
Sys_Printf( "\n\tSounds....\n" );
for ( i = 0; i < pk3SoundsN; i++ ){
if ( *( pk3Sounds + i*65 ) != '\0' ){
if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
Sys_Printf( "++%s\n", pk3Sounds + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Sounds + i*65 );
}
}
Sys_Printf( "\n\tVideos....\n" );
for ( i = 0; i < pk3VideosN; i++ ){
if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
Sys_Printf( "++%s\n", pk3Videos + i*65 );
continue;
}
Sys_FPrintf( SYS_WRN, " !FAIL! %s\n", pk3Videos + i*65 );
}
Sys_Printf( "\nSaved to %s\n", packname );
/* return to sender */
return 0;
}
/*
PseudoCompileBSP()
a stripped down ProcessModels
*/
void PseudoCompileBSP( qboolean need_tree ){
int models;
char modelValue[10];
entity_t *entity;
face_t *faces;
tree_t *tree;
node_t *node;
brush_t *brush;
side_t *side;
int i;
SetDrawSurfacesBuffer();
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
BeginBSPFile();
models = 1;
for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
/* get entity */
entity = &entities[ mapEntityNum ];
if ( entity->brushes == NULL && entity->patches == NULL ) {
continue;
}
if ( mapEntityNum != 0 ) {
sprintf( modelValue, "*%d", models++ );
SetKeyValue( entity, "model", modelValue );
}
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
BeginModel();
entity->firstDrawSurf = numMapDrawSurfs;
ClearMetaTriangles();
PatchMapDrawSurfs( entity );
if ( mapEntityNum == 0 && need_tree ) {
faces = MakeStructuralBSPFaceList( entities[0].brushes );
tree = FaceBSP( faces );
node = tree->headnode;
}
else
{
node = AllocNode();
node->planenum = PLANENUM_LEAF;
tree = AllocTree();
tree->headnode = node;
}
/* a minimized ClipSidesIntoTree */
for ( brush = entity->brushes; brush; brush = brush->next )
{
/* walk the brush sides */
for ( i = 0; i < brush->numsides; i++ )
{
/* get side */
side = &brush->sides[ i ];
if ( side->winding == NULL ) {
continue;
}
/* shader? */
if ( side->shaderInfo == NULL ) {
continue;
}
/* save this winding as a visible surface */
DrawSurfaceForSide( entity, brush, side, side->winding );
}
}
if ( meta ) {
ClassifyEntitySurfaces( entity );
MakeEntityDecals( entity );
MakeEntityMetaTriangles( entity );
SmoothMetaTriangles();
MergeMetaTriangles();
}
FilterDrawsurfsIntoTree( entity, tree );
FilterStructuralBrushesIntoTree( entity, tree );
FilterDetailBrushesIntoTree( entity, tree );
EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
EndModel( entity, node );
}
EndBSPFile( qfalse );
}
/*
ConvertBSPMain()
main argument processing function for bsp conversion
*/
int ConvertBSPMain( int argc, char **argv ){
int i;
int ( *convertFunc )( char * );
game_t *convertGame;
char ext[1024];
qboolean map_allowed, force_bsp, force_map;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
map_allowed = qfalse;
force_bsp = qfalse;
force_map = qfalse;
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
return 0;
}
/* process arguments */
for ( i = 1; i < ( argc - 1 ); i++ )
{
/* -format map|ase|... */
if ( !strcmp( argv[ i ], "-format" ) ) {
i++;
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
convertFunc = ConvertBSPToASE;
map_allowed = qfalse;
}
else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
convertFunc = ConvertBSPToOBJ;
map_allowed = qfalse;
}
else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
convertFunc = ConvertBSPToMap_BP;
map_allowed = qtrue;
}
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
convertFunc = ConvertBSPToMap;
map_allowed = qtrue;
}
else
{
convertGame = GetGame( argv[ i ] );
map_allowed = qfalse;
if ( convertGame == NULL ) {
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
}
}
}
else if ( !strcmp( argv[ i ], "-ne" ) ) {
normalEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
}
else if ( !strcmp( argv[ i ], "-de" ) ) {
distanceEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
shadersAsBitmap = qtrue;
}
else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
lightmapsAsTexcoord = qtrue;
}
else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
lightmapsAsTexcoord = qtrue;
deluxemap = qtrue;
}
else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
force_bsp = qtrue;
}
else if ( !strcmp( argv[ i ], "-readmap" ) ) {
force_map = qtrue;
}
else if ( !strcmp( argv[ i ], "-meta" ) ) {
meta = qtrue;
}
else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
meta = qtrue;
patchMeta = qtrue;
}
else if ( !strcmp( argv[ i ], "-fast" ) ) {
fast = qtrue;
}
}
LoadShaderInfo();
/* clean up map name */
strcpy( source, ExpandArg( argv[i] ) );
ExtractFileExtension( source, ext );
if ( !map_allowed && !force_map ) {
force_bsp = qtrue;
}
if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
if ( !map_allowed ) {
Sys_Warning( "the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
}
StripExtension( source );
DefaultExtension( source, ".map" );
Sys_Printf( "Loading %s\n", source );
LoadMapFile( source, qfalse, convertGame == NULL );
PseudoCompileBSP( convertGame != NULL );
}
else
{
StripExtension( source );
DefaultExtension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
ParseEntities();
}
/* bsp format convert? */
if ( convertGame != NULL ) {
/* set global game */
game = convertGame;
/* write bsp */
StripExtension( source );
DefaultExtension( source, "_c.bsp" );
Sys_Printf( "Writing %s\n", source );
WriteBSPFile( source );
/* return to sender */
return 0;
}
/* normal convert */
return convertFunc( source );
}
/*
main()
q3map mojo...
*/
int main( int argc, char **argv ){
int i, r;
double start, end;
#ifdef WIN32
_setmaxstdio(2048);
#endif
/* we want consistent 'randomness' */
srand( 0 );
/* start timer */
start = I_FloatTime();
/* this was changed to emit version number over the network */
printf( Q3MAP_VERSION "\n" );
/* set exit call */
atexit( ExitQ3Map );
/* read general options first */
for ( i = 1; i < argc; i++ )
{
/* -help */
if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
|| !strcmp( argv[ i ], "-help" ) ) {
HelpMain( argv[i+1] );
return 0;
}
/* -connect */
if ( !strcmp( argv[ i ], "-connect" ) ) {
argv[ i ] = NULL;
i++;
Broadcast_Setup( argv[ i ] );
argv[ i ] = NULL;
}
/* verbose */
else if ( !strcmp( argv[ i ], "-v" ) ) {
if ( !verbose ) {
verbose = qtrue;
argv[ i ] = NULL;
}
}
/* force */
else if ( !strcmp( argv[ i ], "-force" ) ) {
force = qtrue;
argv[ i ] = NULL;
}
/* patch subdivisions */
else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
argv[ i ] = NULL;
i++;
patchSubdivisions = atoi( argv[ i ] );
argv[ i ] = NULL;
if ( patchSubdivisions <= 0 ) {
patchSubdivisions = 1;
}
}
/* threads */
else if ( !strcmp( argv[ i ], "-threads" ) ) {
argv[ i ] = NULL;
i++;
numthreads = atoi( argv[ i ] );
argv[ i ] = NULL;
}
else if( !strcmp( argv[ i ], "-nocmdline" ) )
{
Sys_Printf( "noCmdLine\n" );
nocmdline = qtrue;
argv[ i ] = NULL;
}
}
/* init model library */
PicoInit();
PicoSetMallocFunc( safe_malloc );
PicoSetFreeFunc( free );
PicoSetPrintFunc( PicoPrintFunc );
PicoSetLoadFileFunc( PicoLoadFileFunc );
PicoSetFreeFileFunc( free );
/* set number of threads */
ThreadSetDefault();
/* generate sinusoid jitter table */
for ( i = 0; i < MAX_JITTERS; i++ )
{
jitters[ i ] = sin( i * 139.54152147 );
//% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
}
/* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
Sys_Printf( "%s\n", Q3MAP_MOTD );
Sys_Printf( "%s\n", argv[0] );
strcpy( q3map2path, argv[0] );//fuer autoPack func
/* ydnar: new path initialization */
InitPaths( &argc, argv );
/* set game options */
if ( !patchSubdivisions ) {
patchSubdivisions = game->patchSubdivisions;
}
/* check if we have enough options left to attempt something */
if ( argc < 2 ) {
Error( "Usage: %s [general options] [options] mapfile\n%s -help for help", argv[ 0 ] , argv[ 0 ] );
}
/* fixaas */
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
r = FixAAS( argc - 1, argv + 1 );
}
/* analyze */
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
r = AnalyzeBSP( argc - 1, argv + 1 );
}
/* info */
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
r = BSPInfo( argc - 2, argv + 2 );
}
/* vis */
else if ( !strcmp( argv[ 1 ], "-vis" ) ) {
r = VisMain( argc - 1, argv + 1 );
}
/* light */
else if ( !strcmp( argv[ 1 ], "-light" ) ) {
r = LightMain( argc - 1, argv + 1 );
}
/* vlight */
else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
Sys_Warning( "VLight is no longer supported, defaulting to -light -fast instead\n\n" );
argv[ 1 ] = "-fast"; /* eek a hack */
r = LightMain( argc, argv );
}
/* QBall: export entities */
else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
r = ExportEntitiesMain( argc - 1, argv + 1 );
}
/* ydnar: lightmap export */
else if ( !strcmp( argv[ 1 ], "-export" ) ) {
r = ExportLightmapsMain( argc - 1, argv + 1 );
}
/* ydnar: lightmap import */
else if ( !strcmp( argv[ 1 ], "-import" ) ) {
r = ImportLightmapsMain( argc - 1, argv + 1 );
}
/* ydnar: bsp scaling */
else if ( !strcmp( argv[ 1 ], "-scale" ) ) {
r = ScaleBSPMain( argc - 1, argv + 1 );
}
/* bsp shifting */
else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
r = ShiftBSPMain( argc - 1, argv + 1 );
}
/* autopacking */
else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
r = pk3BSPMain( argc - 1, argv + 1 );
}
/* repacker */
else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
r = repackBSPMain( argc - 1, argv + 1 );
}
/* ydnar: bsp conversion */
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
r = ConvertBSPMain( argc - 1, argv + 1 );
}
/* div0: minimap */
else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
r = MiniMapBSPMain( argc - 1, argv + 1 );
}
/* ydnar: otherwise create a bsp */
else{
r = BSPMain( argc, argv );
}
/* emit time */
end = I_FloatTime();
Sys_Printf( "%9.0f seconds elapsed\n", end - start );
/* return any error code */
return r;
}