Garux
0c390241c8
fix formatting
2021-10-26 18:16:24 +03:00
Garux
a5fb9388c2
fix double free on PICO model parsing error
2021-03-13 14:54:59 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Neon_Knight
e378a87134
It fixes compilation errors in some systems.
2018-11-14 20:59:37 -03:00
Garux
86904473bb
* picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names:
...
name w/o path: assume textures are in the folder, where model file is
absolute path or with ..: try to cut at "/models/" or "/textures/" (as if leading to game folders); do previous case, if not
strip extensions and turn slashes to forward ones anytime
* picomodel::obj: fix diffuse map paths loading from .mtl
2018-09-29 14:39:10 +03:00
Garux
b12ecc838b
picomodel: white default color of fm, md2 (was one white and rest black)
...
unified picoColor_white
2018-07-18 14:53:15 +03:00
Garux
47ef9a6ae2
* picomodel::obj: fix black default vertex color, also use one from .mtl
2018-07-14 20:52:17 +03:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
Rudolf Polzer
22bb91a57d
fix some compile errors
2011-06-05 19:18:08 +02:00
Rudolf Polzer
5fe03b9130
ASE support: support *node_name
2011-06-05 18:57:26 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
7077b12d7d
Some not THAT memory demanding limits extension;
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use right file name when looking for .mtl
git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00