Garux
b474073ebe
misc_model _skin/skin key: handle both DP and Q3 naming conventions
...
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux
aa110638d4
remove global std::size_t mapEntityNum;
...
(not buildable)
2021-11-06 17:27:11 +03:00
Garux
2e9bf0af1c
minor tweaks
2021-10-26 20:15:09 +03:00
Garux
1144be0881
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
Garux
f9a424b6c8
more c++
2021-03-02 22:01:09 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
8425ce3c3e
refactor foliage_t
2021-01-29 22:40:09 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
e11aede11a
refactor surfaceType_t enum
2021-01-27 19:43:53 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00