Garux
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2e71534766
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gtk_tooltips_set_tip -> gtk_widget_set_tooltip_text
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2020-05-22 01:16:04 +03:00 |
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Garux
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cd529b4fb0
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replace gtk_signal_connect, GTK_OBJECT, GTK_SIGNAL_FUNC, gtk_object_set_data, gtk_object_get_data
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2020-05-21 16:27:15 +03:00 |
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Garux
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6f51c7f28d
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Radiant:
misc...
* filter toobar buttons also handle right mouse clicks:
caulk: apply caulk tex
clip: toggle apply clip/weapclip tex
hint: toggle apply hint/hintlocal/hintskip tex
triggers: apply trigger tex
liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
areaportals: toggle apply nodraw/nodrawnonsolid tex
shader names are configurable through respective shader_* keys in .game file
details: make detail
structural: make structural
* png icons with real alpha; partially antialiased
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2017-08-01 14:03:16 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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Rudolf Polzer
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54ccfc9f18
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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divverent
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2bb8b590a4
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sync bkgrnd2d with ZeroRadiant (const only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@410 61c419a2-8eb2-4b30-bcec-8cead039b335
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2010-01-04 10:41:38 +00:00 |
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rpolzer
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5ad1e19406
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the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-16 08:15:52 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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