Garux
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9d3d204018
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Qt
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2022-10-27 09:10:31 +03:00 |
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Garux
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da98e8fde3
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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Garux
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6a7550a6ba
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shorten special class members declarations
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2021-10-14 23:31:07 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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9feec41e31
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minor tweaks
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2021-03-20 20:15:43 +03:00 |
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Garux
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812679236d
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* improve performance of big maps loading, undo/redo dramatically
determinant factor is amount of nodes in one container
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2021-03-20 02:29:11 +03:00 |
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Garux
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62603d25fb
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don't check equality to gboolean FALSE and TRUE
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2020-05-21 16:27:31 +03:00 |
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Garux
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0140da6e72
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only #include <gtk/gtk.h>
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2020-05-21 16:27:17 +03:00 |
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Garux
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5fb3d587a4
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use std::next instead of std::advance
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2020-03-19 03:07:19 +03:00 |
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Garux
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b017c473e8
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Radiant:
menus...
* help+: Blendmodes cheatsheet
misc...
* fix treemodel Clang compilation
* fix: 1x1 textures crash and appearence
* fix of: create func static in non doom3 gametype = group entity w/o objects
* merged tex bro textures borders; stipple indicates shaders
* realigned tex bro text, so one doesn't collide with textures borders
* fix of texture focusing in tex bro
* grayscale RLE TGA support
* unsupported Doom 3 entity keys: popup->log warning
* patch inspector: +flip texture buttons
* disabled texture lock by default (confuses novices, suddenly)
* added MeshTex plugin src to project, compiled, fixed (works now-)
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2017-08-01 14:23:38 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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