Garux
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bf6389fc26
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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9eff327c70
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refactor brush transform evaluation code to reduce amount of unneeded evaluations to 0
improvable: don't evaluateBRep on shader changed, perhaps more
fix: brush vertex manip: no vertexModeFree() after identity transform (mouse forth and back / rotate dialog 0 / insertion w/o move) = selects vertices on undo
fix: brush vertex manip: tex vertex lock: broken for 220
use brush::vertexmode code to delete selected brush components
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2018-12-13 19:13:26 +03:00 |
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Garux
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435c41b73b
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* new vertex editing mode, preserving non modified vertices (=adding/removing faces automatically)
with debug prints
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2018-12-10 17:50:40 +03:00 |
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Garux
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389030e05d
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fix cached brush face centroid tracking
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2018-12-05 15:19:12 +03:00 |
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Garux
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14ee12354d
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* new manipulator, applying skew transform
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2018-01-11 14:20:05 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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