Garux
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bf6389fc26
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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f45f759b43
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* bigger components handles
* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
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2019-04-16 00:07:50 +03:00 |
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Garux
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43d4204697
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Radiant:
misc...
* new very fast entity names rendering system
* render entity names in cam within < 512u dist or if selected
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2017-08-02 09:36:47 +03:00 |
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Garux
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1df30a3b8c
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Radiant:
misc...
* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
* 20x faster light radii rendering
* light radii are coloured and additive
* anisotropic textures filtering option (def = yes)
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2017-08-02 09:33:51 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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