Garux
43b5148447
remove -metaMaxBBoxDistance
...
with current 'pre weld' strategy it's not optimization anymore, also wont work as option to merge non welded triangles with adjusted meta score
2021-09-05 14:45:01 +03:00
Garux
191d489d62
* hasten MergeMetaTriangles and SmoothMetaTriangles to perform typically in 0 seconds
...
* improve quality of metasurfaces and reduce their count in general case
2021-09-05 11:37:00 +03:00
Garux
bafb339c09
MergeMetaTriangles: epsilon compare st, improves merging imprecise sts, e.g. for nonplanar surfaces after q3map_tcgen or just brush face texture projection
2021-09-03 06:23:40 +03:00
Garux
d113eed245
improve MergeMetaTriangles out surfaces quality and reduce count
2021-09-03 06:19:41 +03:00
Garux
7f8e548c2f
* hasten MergeMetaTriangles greatly (around 30 times in worst case)
...
this has negative impact on surfaces count in certain scenario (big axial surface of easily mergable triangles)
it wins predecessor once we rotate such surface
so may be consider choosing sorting plane per lump or mergables
algorithm itself is dependent on test data ordering, thus best option would be tweaking it, not prerequisites
`redundant indexes suppressed` count is always worse with this due to sorting nature, sorting per axial plane helps
assuming this optimization is not important and case dependent
2021-09-01 20:16:57 +03:00
Garux
f067b5d6c3
tweak -meta
2021-08-28 18:37:22 +03:00
Garux
0ad3d89d4a
use spatially sorted indices during search of coincident vertices in AddMetaVertToSurface
2021-08-28 10:56:50 +03:00
Garux
e780b45696
enfasten -meta for nonplanar by doing cheap check 1st
2021-08-27 17:13:26 +03:00
Garux
160c1d33db
remove -texrange business (assuming it's not relevant for decades)
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optimize -meta (shave off 1/3 in worst case)
2021-08-27 12:18:56 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
c7fedadcd1
use std::vector for flagging in SmoothNormals()
...
functions run about 10% faster due to cheaper access to a flag
2021-03-13 11:16:07 +03:00
Garux
1144be0881
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
Garux
98f9023cdc
minor tweaks
2021-03-11 10:57:17 +03:00
Garux
0737e962de
use std::sort instead of qsort
2021-03-09 20:09:08 +03:00
Garux
293fab0ffb
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
Garux
902fb46938
random tweaks
2021-03-04 16:11:00 +03:00
Garux
f9a424b6c8
more c++
2021-03-02 22:01:09 +03:00
Garux
9857bb955b
more c++ math
2021-02-26 01:10:51 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
99a5ef0416
refactor entity key values routines
2021-01-30 16:23:31 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
e11aede11a
refactor surfaceType_t enum
2021-01-27 19:43:53 +03:00
Garux
20b908e31b
remove excess typedef struct declarations
2021-01-23 19:26:50 +03:00
Garux
13524d59ef
fix the build
2021-01-16 15:10:59 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00