Garux
b2a911c9b1
* fix: update BrushClipPlane rendering on undo
2018-05-14 12:54:02 +03:00
Garux
05ea23c623
reimplement: * m1x2 on clipper point = do clip
2018-05-11 18:01:10 +03:00
Garux
a42709f80a
reimplement: * ctrl + m1: quick clipper mode (quits one after split done) (in 2d)
2018-05-11 02:27:52 +03:00
Garux
522cac75dc
* preferences->Clipper->"Reset Flipped State" (on cut done and on manipulator changed), "Reset Points on Split", "2 Points in 2D Views"
2018-05-10 02:31:08 +03:00
Garux
8339ebfb23
remove code
2018-05-09 02:01:21 +03:00
Garux
7088653115
* clipper tool total rewrite; works in 3d viewport
...
* fix: update BrushClipPlane rendering on selection change
* clipper points are draggable right after been dropped
2018-05-09 00:24:02 +03:00
Garux
b06c551866
* fix qer_alphafunc equal/greater/less/lequal alphatest modes (was always 'gequal')
2018-05-04 11:30:23 +03:00
Garux
9930b8842b
make rectangular selector minimal size independent on g_SELECT_EPSILON, allow any non zero size
2018-05-04 11:02:04 +03:00
Garux
050c0559be
* turn off 64u deep selection of components in QE tool
2018-04-29 21:02:16 +03:00
Garux
412e6cc60a
shorten RadiantWindowObserver.ModifierFlags m_state code
2018-04-29 19:56:50 +03:00
Garux
1d4f115517
* preferences->Selection->Selector size (pixels)
2018-04-29 19:12:42 +03:00
Garux
9114385dda
* fix mixed up ViewFront and ViewSide commands, NextView menu entry typo
2018-04-28 22:10:07 +03:00
Garux
1e58fb2d7d
* change GDK_KP_Home, GDK_KP_Page_Down, GDK_KP_End binds to GDK_KP_7, GDK_KP_3, GDK_KP_1: works under Windows at least
2018-04-28 21:33:12 +03:00
Garux
7c5d79da6b
* texbro: show tags frame on M2 release after small or zero move to enable (m2 drag = scroll pan) with tags on
2018-04-28 20:18:06 +03:00
Garux
10c2b9bbd2
* check move amount (56 pixels) in M2 toggle freelook or keep strafemode condition to allow fast strafe moves
2018-04-26 19:23:35 +03:00
Garux
16c00ac54c
* fix backslashes in opened by cmd line map path = fix duplicates in recent maps list
2018-04-21 23:26:40 +03:00
Garux
460df292ff
* preferences->Camera->Time to Max Speed slider (camera key moves acceleration)
2018-04-21 02:17:52 +03:00
Garux
600963629c
* preferences->Camera->Scroll Move Speed slider
...
* change freelook move speed units to game units; expand range; simplify
* print speed values on change by CameraSpeedDec/CameraSpeedInc commands to console
2018-04-21 01:13:08 +03:00
Garux
065505b71b
* remove hack, making freelook move speed fps dependent and harsh move start
2018-04-20 23:17:23 +03:00
Garux
a3201f1954
* camera strafe: m1 one is disableable by mode 'none'
...
do not block strafe by pressed shift in up/forward modes
enable forward strafe with only shift pressed in 'both' modes (no ctrl is required)
2018-04-20 16:38:20 +03:00
Garux
0cae576d5e
* preferences->Camera->Strafe Speed slider
2018-04-20 13:59:49 +03:00
Garux
446ab50511
really support mouse_moved_epsilon system in camera freelook
...
use FreezePointer chain for freelook selections/manipulaions instead of extra gtk motion handler (fixes one step latency in window observer aswell)
2018-04-17 14:26:49 +03:00
Garux
93aef246ea
* support mouse_moved_epsilon system in camera freelook + refactor RadiantWindowObserver
2018-04-14 23:12:53 +03:00
Garux
d636107f68
* lower alt+m2 (2d zoom) sensitivity
2018-04-14 18:12:52 +03:00
Garux
3ae4188e3d
simplify planeselectables if( camera ) check
2018-04-13 00:14:32 +03:00
Garux
652de9bb8f
* entity based structural/detail filters depend on brushtypes="quake" in .game to make detail surfaceflags usable for quake 1
2018-04-10 20:51:41 +03:00
Garux
417051921e
DragNewBrush: when no testselestion: offset based on gridsize to handle big grid
2018-04-10 18:02:34 +03:00
Garux
1eff801967
new algorithm for DragNewBrush Transform in camera
2018-04-06 23:27:46 +03:00
Garux
48d75b777d
* brush creation in camera; alt = modify height
2018-04-06 12:26:06 +03:00
Garux
b078ec3ad0
small cleaning
2018-04-04 13:34:12 +03:00
Garux
304d4760c4
* catch degenerate cases in texture vertex lock (ex: verts edit to noncontributing face, then back)
2018-04-04 12:02:53 +03:00
Garux
21db492d73
* build monitoring: determine if pending stack got monitorable commands, use non monitorable path, if not
...
* preferences->Build->Dump non Monitored Builds Log (default = no)
2018-03-30 01:47:28 +03:00
Garux
b9dca3b000
* build system: prevent empty commands execution
2018-03-30 00:34:50 +03:00
Garux
8fbc462525
* select only plane of planeselectables in camera (since it's not easy to select multiple ones on purpose anyway)
2018-03-29 00:53:43 +03:00
Garux
75852ff0a1
robust algorithm for DragPlanes selection (Patch, Doom3Light)
2018-03-28 14:38:32 +03:00
Garux
73605bf94b
robust algorithm for indirect Brush faces selection
2018-03-27 01:15:16 +03:00
Garux
ed50787ee8
even more robust algorithm for Transform manipulator bbox faces pickup
2018-03-26 20:35:09 +03:00
Garux
fce4ba0d67
new more robust algorithm for Transform manipulator bbox faces pickup
2018-03-26 19:05:03 +03:00
Garux
3222052652
fix and improve Transform manipulator bbox faces pickup
2018-03-21 22:48:10 +03:00
Garux
3da4012f1e
add required message_flush calls
2018-03-21 20:59:30 +03:00
Garux
fd656d274a
* orange console warnings
2018-03-21 16:07:40 +03:00
Garux
cf580963c2
more globalWarningStream() globalErrorStream() use
2018-03-21 16:06:22 +03:00
Garux
b1e2f26124
use globalWarningStream()
2018-03-21 04:21:07 +03:00
Garux
54a98ed5e8
* fix RadiantSelectionSystem::getSelectionAABB() for PlaneSelectables
2018-03-21 03:03:41 +03:00
Garux
45a38ae48e
* introduce globalWarningStream()
2018-03-15 01:18:16 +03:00
Garux
5bf0dd5243
q3map2: * buffered broadcast xml stream to dramatically increase compilation monitoring speed
2018-03-13 22:51:30 +03:00
Garux
0bf509dc1a
* fix: FBO creation was random
...
* disable MSAA with samples = 0, even if more is forced via driver
2018-03-05 13:48:48 +03:00
Garux
552d0ac083
bind * shift + n: brush texture reset + patch texture cap
2018-03-04 17:37:28 +03:00
Garux
2859ea7e9c
* Valve220: fix uninitialized texture buffer basis
2018-03-04 13:52:34 +03:00
Garux
658cbe45ba
* menu Brush->Copy/PasteFaceTexture: show contextual Copy/Paste commands (dependant on faces selected)
2018-03-04 12:46:45 +03:00