Commit Graph

31 Commits

Author SHA1 Message Date
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
Garux 2de8ee725b Radiant:
misc...
	* fix of 2.24 related: minimize floating window = whole app minimizes + can't restore
	* fix of 2.24 related: glwidgets inside floating windows were not shown after hide/show of parent widgets
	* tex bro: menubar = toolbar
2017-08-01 14:06:00 +03:00
Garux dfc3e9c2a5 more antialiased png icons 2017-08-01 14:05:06 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Rudolf Polzer 5ec6743f09 new .gitattributes file, remove comments from a .map file 2010-10-21 18:12:15 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
Rudolf Polzer a3cfcb0acd some minor fixes for the osxnetradiant changes 2010-03-28 19:17:58 +02:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00
divverent a0ee3e307b more bitmaps...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@322 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-16 05:18:42 +00:00
divverent f5177588ca some new toolbar bitmaps by sev
git-svn-id: svn://svn.icculus.org/netradiant/trunk@321 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-15 06:02:40 +00:00
divverent 29b0e01ae7 kill some broken URLs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@212 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 14:17:51 +00:00
divverent b7cd2135c9 detect being inside a Nexuiz install from Radiant C code, no longer from a shell script on OS X. This should make it work on all systems.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@210 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 11:27:30 +00:00
divverent fa8fcedca8 and now fix the path in these files
git-svn-id: svn://svn.icculus.org/netradiant/trunk@207 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 11:47:55 +00:00
divverent 0f3d607749 move some files where they belong
git-svn-id: svn://svn.icculus.org/netradiant/trunk@206 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 11:47:24 +00:00
divverent 01a032eca0 fix icon
git-svn-id: svn://svn.icculus.org/netradiant/trunk@205 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 09:03:25 +00:00
divverent f92780d0b3 try to fix icns
git-svn-id: svn://svn.icculus.org/netradiant/trunk@204 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:52:45 +00:00
divverent 64eee327a3 OSX: make the app bundle run without fink installed, by copying all required libraries into the install directory
git-svn-id: svn://svn.icculus.org/netradiant/trunk@203 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:51:00 +00:00
divverent 03c2a5a99f add command line options:
-global-Key Value
-gamename.game-Key Value

and use it in netradiant.sh on OS X to detect whether NetRadiant.app is located
in a subdir of a Nexuiz install. If it is, automatically select this game dir.


git-svn-id: svn://svn.icculus.org/netradiant/trunk@202 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:12:04 +00:00
divverent 469e4fc146 fix MD3 model entities crash on OS X (by renaming a class; apparently something weird happens when a class name is used twice)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@201 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 07:06:05 +00:00
divverent ab4f9b0795 new splash screen by seeeker, thanks
git-svn-id: svn://svn.icculus.org/netradiant/trunk@195 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-23 07:24:53 +00:00
divverent 4995efdd75 icons by airscout
git-svn-id: svn://svn.icculus.org/netradiant/trunk@179 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-06 10:21:43 +00:00
divverent f1136218cf initial OS X app building stuff. May be broken.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@176 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-15 06:35:13 +00:00
rpolzer 01a2a09b61 git-svn-id: svn://svn.icculus.org/netradiant/trunk@87 61c419a2-8eb2-4b30-bcec-8cead039b335 2008-09-18 09:39:06 +00:00
rpolzer 4eeb89d4b2 s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer 867591c067 new splash screen
git-svn-id: svn://svn.icculus.org/netradiant/trunk@80 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:23:02 +00:00
rpolzer 21e1430caa oops, get back setup/data/tools
git-svn-id: svn://svn.icculus.org/netradiant/trunk@60 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 11:34:35 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00