Garux
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a1b0964600
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* support indexed tga formats: (24/32bit palette)x(8bit colour index)x(rle/not)
refactor tga decoding: use more templates
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2020-04-01 09:21:13 +03:00 |
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Garux
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bbaa57176b
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* override fully transparent alpha of tga images by fully opaque
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2019-04-23 18:16:00 +03:00 |
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Garux
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b1e2f26124
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use globalWarningStream()
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2018-03-21 04:21:07 +03:00 |
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Garux
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b017c473e8
|
Radiant:
menus...
* help+: Blendmodes cheatsheet
misc...
* fix treemodel Clang compilation
* fix: 1x1 textures crash and appearence
* fix of: create func static in non doom3 gametype = group entity w/o objects
* merged tex bro textures borders; stipple indicates shaders
* realigned tex bro text, so one doesn't collide with textures borders
* fix of texture focusing in tex bro
* grayscale RLE TGA support
* unsupported Doom 3 entity keys: popup->log warning
* patch inspector: +flip texture buttons
* disabled texture lock by default (confuses novices, suddenly)
* added MeshTex plugin src to project, compiled, fixed (works now-)
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2017-08-01 14:23:38 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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Rudolf Polzer
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747e474c40
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remove internal libjpeg6 copy (patch by monad)
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2012-03-01 10:24:29 +01:00 |
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rpolzer
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3c8d97704b
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fix OpenGL erorr bug on XP software renderer; use svn:ignore
git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-18 06:57:13 +00:00 |
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rpolzer
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5ad1e19406
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the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-16 08:15:52 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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