notes:
was okay in windows
wnd position is not preserved on hiding via Close event now, requires extra handling, as in class RotateDialog or g_guiSettings (no much critical cases exist)
min max buttons aren't shown (when requested) in Ubuntu, shown in Windows; were shown for Qt::Window flag
rephrase, shorten code
disable debug prints about exclusions in release
print error to console with nothing selected
more picky conditions in ExportData::GetShaderNameFromShaderPath slash search
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
* brushexport plugin: default to 'Don't collapse' option
q3map2: * obj export: save in popular 'Y = Up, -Z = Forward' format
* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
* picomodel::obj: fix support of back references in faces
binds...
* Tab: focus camera on selected
menus...
* Modify->Nudge:+ Nudge +Z, Nudge -Z
misc...
* improvement of: Scale tool: now scales bbox by gridsize increment
* snap transform origin for rotate 90' commands, if one is not custom (is good to stay on grid)
* 2d camera icon in ZY, ZX views represents yaw aswell
* M3 camera direction control: disabled snapping
* M3 camera direction control: affect yaw instead of doing pitch > 90' in ZY, ZX views
* fix of: ctrl+m3 in 2d, release ctrl, then m3: m3 drag works like with ctrl pressed
* removed 2 buttons mouse option: was only affecting m3 camera control binds
* fix of: press any modifier (ctrl/shift/alt) + any mouse, release modifier, then mouse = chase mouse broken
* removed 'Right Button Activates Context Menu' preference
* brushExport plugin, prtview plugin, bobToolz::Polygon Builder, about, textures reset, messagebox windows live on top of main window
* removed 'Update views on camera move' option: camera icon updating is enough quick
* fix: bobToolz::split patch rows+columns - works if rows = 3 ( clos and rows were mixed up in general )
* entitySetColour, entityNormalizeColour are undoable
* bobToolz::splitPatch commands place result into parent entity (worldspawn or group one)
* bobToolz::mergePatches places result into last selected patch's parent entity
* bobToolz::mergePatches: remove left empty group entities
* SelectAllOfType works for group entities, whose brush(es) are selected (no parent node selection needed).
Algorithm is: get [ent inspector's keyName field(if visible) or classname]'s keyValues of selected ents ('no key' counts, as property, too);
Then select ents with according keyName+keyValues; Worldspawn is omitted;
Otherwise (nothing or worldspawn selected) select primitives, holding selected texture;
in 'Faces' component mode = select specifically faces, holding selected texture;
* SelectAllOfType selects child primitives of group entities
* ExpandSelectionToEntities works for worldspawn entity too