Garux
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cd529b4fb0
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replace gtk_signal_connect, GTK_OBJECT, GTK_SIGNAL_FUNC, gtk_object_set_data, gtk_object_get_data
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2020-05-21 16:27:15 +03:00 |
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Garux
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4f8e6e7ee5
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fix the rest of errors with CFLAGS+="-DGSEAL_ENABLE" except accel_label->accel_string required hack
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2020-05-21 16:27:14 +03:00 |
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Garux
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12263f74d1
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use gtk_widget_get_window() instead of widget->window
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2020-05-21 16:24:40 +03:00 |
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Garux
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ff33df7d45
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replace GTK_WIDGET_VISIBLE -> gtk_widget_get_visible()
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2020-05-19 23:46:54 +03:00 |
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Joel Baxter
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c2501bb551
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add URL to Help dialog
Link to a sort-of-useful online doc.
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2018-11-05 15:47:36 -08:00 |
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Joel Baxter
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dc165777ea
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remove word "commit" from the About dialog
(since the commit hash itself has already been removed)
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2018-11-05 15:46:46 -08:00 |
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Garux
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b017c473e8
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Radiant:
menus...
* help+: Blendmodes cheatsheet
misc...
* fix treemodel Clang compilation
* fix: 1x1 textures crash and appearence
* fix of: create func static in non doom3 gametype = group entity w/o objects
* merged tex bro textures borders; stipple indicates shaders
* realigned tex bro text, so one doesn't collide with textures borders
* fix of texture focusing in tex bro
* grayscale RLE TGA support
* unsupported Doom 3 entity keys: popup->log warning
* patch inspector: +flip texture buttons
* disabled texture lock by default (confuses novices, suddenly)
* added MeshTex plugin src to project, compiled, fixed (works now-)
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2017-08-01 14:23:38 +03:00 |
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Garux
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4645e19ce9
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* added MeshTex plugin src to project (can't compile)
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2017-08-01 14:09:50 +03:00 |
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