Garux
e1186dd734
subdivide files
2021-09-13 22:29:44 +03:00
Garux
f492ab27eb
more c++ in q3map2
2021-08-10 22:41:43 +03:00
Garux
15b391cdb3
minor tweaks
2021-08-02 00:47:18 +03:00
Garux
c3041cc2f8
using winding_t = std::vector<Vector3>
2021-07-31 18:28:38 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
09c78ec0dc
return Vector3 from vectorForKey()
2021-03-11 20:16:52 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
ba497e4139
SafeOpenWrite, SafeOpenRead funcs use
2021-02-09 18:05:06 +03:00
Garux
92b2487875
fix string warnings
2021-02-08 01:33:36 +03:00
Garux
5fd7b340df
* discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
...
(excess portals there are effect of _blocksize)
* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
* fix xml_Select() of leaked entity (was selecting last map entity always)
* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
Garux
99a5ef0416
refactor entity key values routines
2021-01-30 16:23:31 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00