Garux
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f3321cef5f
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* auto fog direction: try all sides, not just axial; default to none, if no visible sides
* q3map_fogDir: pick best matching side, not strict match only; ignore invisible 'bevel' sides
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2021-09-08 19:22:18 +03:00 |
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Garux
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f492ab27eb
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more c++ in q3map2
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2021-08-10 22:41:43 +03:00 |
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Garux
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c3041cc2f8
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using winding_t = std::vector<Vector3>
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2021-07-31 18:28:38 +03:00 |
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Garux
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6c00419653
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fix spelling
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2021-05-24 20:23:09 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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902fb46938
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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e11aede11a
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refactor surfaceType_t enum
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2021-01-27 19:43:53 +03:00 |
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Garux
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36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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