Garux
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e5d040a770
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fix simple warnings
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2020-02-02 14:53:18 +03:00 |
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Garux
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cf580963c2
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more globalWarningStream() globalErrorStream() use
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2018-03-21 16:06:22 +03:00 |
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Garux
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b1e2f26124
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use globalWarningStream()
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2018-03-21 04:21:07 +03:00 |
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Garux
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e3fd576624
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Q3map2:
code fixes
Radiant:
binds...
* m1x2 on clipper point = do clip
menus...
* misc->colors->opengl font selector
misc...
* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
* 1.0f nearplane
* numerous code fixes
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2017-08-02 09:25:58 +03:00 |
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Garux
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6f51c7f28d
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Radiant:
misc...
* filter toobar buttons also handle right mouse clicks:
caulk: apply caulk tex
clip: toggle apply clip/weapclip tex
hint: toggle apply hint/hintlocal/hintskip tex
triggers: apply trigger tex
liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
areaportals: toggle apply nodraw/nodrawnonsolid tex
shader names are configurable through respective shader_* keys in .game file
details: make detail
structural: make structural
* png icons with real alpha; partially antialiased
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2017-08-01 14:03:16 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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5ad1e19406
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the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-16 08:15:52 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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