Garux
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58eb6e61d2
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simplify RENDER_TEXT logic
class RenderTextLabel for text rendering
* consider texture alpha channel during rendering of shaders with qer_trans
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2019-04-23 11:31:52 +03:00 |
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Garux
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43d4204697
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Radiant:
misc...
* new very fast entity names rendering system
* render entity names in cam within < 512u dist or if selected
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2017-08-02 09:36:47 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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Rudolf Polzer
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3ce82871e3
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refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based
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2010-11-18 17:01:21 +01:00 |
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divverent
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df072b781c
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slightly better font handling, enjoy!
git-svn-id: svn://svn.icculus.org/netradiant/trunk@313 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-04-09 10:16:31 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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