Garux
9857bb955b
more c++ math
2021-02-26 01:10:51 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
ba497e4139
SafeOpenWrite, SafeOpenRead funcs use
2021-02-09 18:05:06 +03:00
Garux
99a5ef0416
refactor entity key values routines
2021-01-30 16:23:31 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
3ff224cbdf
fix texture projection decompilation
...
in C this check was equal to
abs((int)dist) >= distanceEpsilon
comparing float dist to distanceEpsilon is not sufficient, as points are not precise enough, plus they are snapped
2021-01-25 08:36:16 +03:00
Garux
54c38610bf
use std::list<epair_t>
2021-01-23 17:25:47 +03:00
Garux
36b63e1d2c
turn entities array to std::vector<entity_t>
2021-01-23 15:39:42 +03:00
Garux
b0e62198ba
use safe strings more
2021-01-21 18:41:16 +03:00
Garux
da3b05728c
use safe string for shaderInfo_t.shader
2021-01-19 01:24:21 +03:00
Garux
13524d59ef
fix the build
2021-01-16 15:10:59 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00