Commit Graph

2 Commits

Author SHA1 Message Date
Garux 93ca259313 Q3map2:
* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
	* -slowallocate switch to enable old lightmaps packing algorithm
	* Subsampling...collapsing...sorting...allocating...storing...projecting... timers
2017-08-02 09:16:57 +03:00
Garux ed4c8c2044 Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
2017-08-02 09:16:24 +03:00