Rudolf Polzer
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0a784ea439
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remove some stupid debug prints
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2010-08-11 07:58:19 +02:00 |
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Rudolf Polzer
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9ca6835a26
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vfspk3 in q3map2: also support -fs_forbiddenpath
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2010-08-07 17:32:57 +02:00 |
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Rudolf Polzer
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51728689fe
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support "forbidden directories" (i.e. dirs excluded from radiant)
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2010-08-07 17:19:47 +02:00 |
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Rudolf Polzer
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6d93f0d7d9
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fix path trimming involving pk3dirs
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2010-08-02 14:41:22 +02:00 |
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Rudolf Polzer
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0138fccfb8
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allow 64 directories, no longer 8
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2010-06-24 12:27:26 +02:00 |
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Jānis Rūcis
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f86f8d9e29
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Concat all found shaderlist.txt files to build the shader list
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2010-05-30 00:09:35 +03:00 |
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Rudolf Polzer
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e40ea7c332
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vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
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2010-03-19 14:55:47 +01:00 |
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rpolzer
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3c8d97704b
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fix OpenGL erorr bug on XP software renderer; use svn:ignore
git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-18 06:57:13 +00:00 |
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rpolzer
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2978848a28
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remove two more unnecessary project files
git-svn-id: svn://svn.icculus.org/netradiant/trunk@84 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-17 14:06:28 +00:00 |
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rpolzer
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5ad1e19406
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the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-16 08:15:52 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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