misc...
* made shaderplug msg to look not like error (but barely noticeable)
* removed Texdef_FitTexture copypasted code
* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
* fix: spin buttons alignment in patch inspector
* fix: patch inspector window pos save/restore during run time
* removed console, texbro buttons in regular layout
* ent inspector: saving window splits pos in non regular layouts
* ent inspector: saving lower split pos aswell
* ent inspector: fix of: minimizing part behind middle to 0
* saving find/replace wnd pos; bringing ontop, if is (present + called)
* moved 'find unique name for' output to _DEBUG
* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
* fix: build menu customizing: command field is reachable right after creating new entry
* native surfaceparm noob support (no -custinfoparms needed)
* -noob in bsp phase: assign surfaceparm noob to all map surfaces
* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
* samples+filter - enabled again, makes sense
* -vertexscale
* fixed -novertex, (0..1) sets
* quick q3map_novertexlight (?)
* fixed _clone _ins _instance (_clonename)
* -nolm - no lightmaps
* ent keys aliases:_sa - shadeangle;_ss - samplesize
* -shift N -shift X Y Z: shift whole map to some coords
* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
* fixed 'unknown argument 1' at -lightanglehl
* -nocmdline writting to worldspawn
Radiant:
binds...
* wasd camera binds, c - deSelect, z - delete
* ExpandSelectionToEntities - shift+e
* make detail - alt+d
* arbitrary rotation - shifr+r
* arbitrary scale - ctrl+shift+s
misc...
* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
add old TODO with ideas