binds...
* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
* fix: do not unmaximize external shader editor on win
* fix: blank cursor in radiant after calling external shader editor on win
* fix shader editors stuff for non uindowses
* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
* fix: 'Shader Editor Command' preference allows selecting executable via dialog
* GDK_HAND2 cursor in clipper tool mode
* fix: clipper points have numeric labels
* '2d zoom in to mouse pointer' option works for alt + m2 zoom
* '3d zoom in to mouse pointer' option (def = yes)
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
is using file 'gamename.exclude' to exclude vanilla game resources
tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
* numBspModels ('brusmodels') stat emitting
Radiant:
misc...
* filters toolbar (disableable)
* fix: shift + m1 click in tex browser to open shader in internal/external editor;
defaulted internal; focuses on wanted shader; correct opening/saving
* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)