m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
m1x2 = insert "misc_model" with given model
m1 drag = rotate model
Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
don't crash on bsp w/o vis
don't crash with origin in the void (includes inside of structural brush)(do reset)
grab point to analyse from camera position with nothing selected; grab from any objects selection too
fix rendering issues
read surfaces written by q3map2 correctly + faster rendering code
print number of loaded drawsurfaces to console for evaluation of optimization done
fix a couple of of leaks and crashes after new/delete