Garux
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4642753564
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std::vector<bspDrawSurface_t> bspDrawSurfaces
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2021-09-27 06:14:12 +03:00 |
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Garux
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7993cc8a1f
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std::vector<int> bspDrawIndexes
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2021-09-26 22:10:46 +03:00 |
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Garux
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c58bd839da
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std::vector<bspDrawVert_t> bspDrawVerts
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2021-09-26 21:41:46 +03:00 |
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Garux
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58911934e0
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std::vector<bspShader_t> bspShaders
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2021-09-24 13:39:04 +03:00 |
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Garux
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6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
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Garux
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dbeb2d0718
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rename game -> g_game
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2021-09-13 18:49:09 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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09c78ec0dc
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return Vector3 from vectorForKey()
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2021-03-11 20:16:52 +03:00 |
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Garux
|
4ce944444d
|
rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
|
ba497e4139
|
SafeOpenWrite, SafeOpenRead funcs use
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2021-02-09 18:05:06 +03:00 |
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Garux
|
99a5ef0416
|
refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
|
623163ae9c
|
remove unused markers
|
2021-01-28 02:12:15 +03:00 |
|
Garux
|
36b63e1d2c
|
turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
|
da3b05728c
|
use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
|
Garux
|
fafa271a46
|
turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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