Garux
6f51c7f28d
Radiant:
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misc...
* filter toobar buttons also handle right mouse clicks:
caulk: apply caulk tex
clip: toggle apply clip/weapclip tex
hint: toggle apply hint/hintlocal/hintskip tex
triggers: apply trigger tex
liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
areaportals: toggle apply nodraw/nodrawnonsolid tex
shader names are configurable through respective shader_* keys in .game file
details: make detail
structural: make structural
* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux
0fb65a91c7
Q3map2:
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* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast
* packer improvements
Radiant:
binds...
* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits
misc...
* improved mwheel 2d zoom by Neumond
* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
* Regular, RegularLeft layouts: smaller console, bigger tex browser
* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
* NumLock perspective window fix
* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
(priority: target > targetname > none)
* +'all Supported formats' default option in open dialogs
* defaulted show light radii
* camera fov: 90->110
* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
* prefs: Min & Max texture thumbnail size + dependant on scale;
def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Rudolf Polzer
dc9f838f57
Fix touchpad scrolling on Linux.
2013-12-10 06:54:15 +01:00
Rudolf Polzer
a0359528df
gtk is retarded. Nevertheless, the warping CAN be platform independent.
2013-03-16 20:02:31 +01:00
Rudolf Polzer
a3125d4f99
also kill the win32 specific path (gtk should handle this anyway)
2013-03-16 19:51:14 +01:00
Rudolf Polzer
f5055d8528
get rid of some REALLY stupid code (generic pointer READ, but x11 specific pointer WARP?!?)
2013-03-16 19:43:33 +01:00
michaelb
1f0271a988
fix invalid use of <glib/...> headers
2012-04-09 09:44:35 +02:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
Rudolf Polzer
50218d2883
Revert "fix some more of the weird workarounds"
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This reverts commit b8ef001e49 .
2010-12-11 14:52:52 +01:00
Rudolf Polzer
b8ef001e49
fix some more of the weird workarounds
2010-12-09 07:08:34 +01:00
Rudolf Polzer
d792d26da8
add an ifdeffed out font size workaround
2010-12-09 06:54:14 +01:00
Rudolf Polzer
ceaa322eef
be a little nicer to switching font system at compile time
2010-12-09 06:52:52 +01:00
Rudolf Polzer
9bd26c2ebe
switch over to pango rendering
2010-11-18 17:13:08 +01:00
Rudolf Polzer
3ce82871e3
refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based
2010-11-18 17:01:21 +01:00
Rudolf Polzer
e240a832bd
pango font stuff: remove reference to a deprectaed pango interface from the new ZeroRadiant code (duh...); make pango a proper dependency now
2010-11-18 12:55:49 +01:00
Rudolf Polzer
a9e31a3db5
glfont.cpp: add an internal class that uses Pango
2010-11-16 14:07:06 +01:00
Rudolf Polzer
599056d188
allow different file type selections for open/import/save
2010-10-10 14:35:18 +02:00
divverent
9374d73cbf
if a font was not found, fall back to fixed or courier new - should fix "missing font" issues
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@352 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-28 12:48:47 +00:00
divverent
df072b781c
slightly better font handling, enjoy!
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@313 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-09 10:16:31 +00:00
divverent
8e10595ce3
make it work with older Gtk again
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@229 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 11:49:50 +00:00
divverent
2a41079750
new awesome feature: the shortcuts list can now be EDITED
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@228 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 10:35:37 +00:00
divverent
c75a6b31c6
new toys :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@153 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-07 08:37:33 +00:00
divverent
75284d96b8
correctly support [ and ] keys
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@138 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 11:38:15 +00:00
rpolzer
4eeb89d4b2
s/GtkRadiant/NetRadiant/
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer
5ad1e19406
the historic move: getting rid of all visual studio project stuff, now that the mingw build works
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00