Commit Graph

25 Commits

Author SHA1 Message Date
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Rudolf Polzer 5ec6743f09 new .gitattributes file, remove comments from a .map file 2010-10-21 18:12:15 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
Rudolf Polzer a3cfcb0acd some minor fixes for the osxnetradiant changes 2010-03-28 19:17:58 +02:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00
divverent a0ee3e307b more bitmaps...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@322 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-16 05:18:42 +00:00
divverent f5177588ca some new toolbar bitmaps by sev
git-svn-id: svn://svn.icculus.org/netradiant/trunk@321 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-15 06:02:40 +00:00
divverent 29b0e01ae7 kill some broken URLs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@212 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 14:17:51 +00:00
divverent b7cd2135c9 detect being inside a Nexuiz install from Radiant C code, no longer from a shell script on OS X. This should make it work on all systems.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@210 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-05 11:27:30 +00:00
divverent fa8fcedca8 and now fix the path in these files
git-svn-id: svn://svn.icculus.org/netradiant/trunk@207 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 11:47:55 +00:00
divverent 0f3d607749 move some files where they belong
git-svn-id: svn://svn.icculus.org/netradiant/trunk@206 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 11:47:24 +00:00
divverent 01a032eca0 fix icon
git-svn-id: svn://svn.icculus.org/netradiant/trunk@205 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 09:03:25 +00:00
divverent f92780d0b3 try to fix icns
git-svn-id: svn://svn.icculus.org/netradiant/trunk@204 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:52:45 +00:00
divverent 64eee327a3 OSX: make the app bundle run without fink installed, by copying all required libraries into the install directory
git-svn-id: svn://svn.icculus.org/netradiant/trunk@203 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:51:00 +00:00
divverent 03c2a5a99f add command line options:
-global-Key Value
-gamename.game-Key Value

and use it in netradiant.sh on OS X to detect whether NetRadiant.app is located
in a subdir of a Nexuiz install. If it is, automatically select this game dir.


git-svn-id: svn://svn.icculus.org/netradiant/trunk@202 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 08:12:04 +00:00
divverent 469e4fc146 fix MD3 model entities crash on OS X (by renaming a class; apparently something weird happens when a class name is used twice)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@201 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 07:06:05 +00:00
divverent ab4f9b0795 new splash screen by seeeker, thanks
git-svn-id: svn://svn.icculus.org/netradiant/trunk@195 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-23 07:24:53 +00:00
divverent 4995efdd75 icons by airscout
git-svn-id: svn://svn.icculus.org/netradiant/trunk@179 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-06 10:21:43 +00:00
divverent f1136218cf initial OS X app building stuff. May be broken.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@176 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-15 06:35:13 +00:00
rpolzer 01a2a09b61 git-svn-id: svn://svn.icculus.org/netradiant/trunk@87 61c419a2-8eb2-4b30-bcec-8cead039b335 2008-09-18 09:39:06 +00:00
rpolzer 4eeb89d4b2 s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer 867591c067 new splash screen
git-svn-id: svn://svn.icculus.org/netradiant/trunk@80 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:23:02 +00:00
rpolzer 21e1430caa oops, get back setup/data/tools
git-svn-id: svn://svn.icculus.org/netradiant/trunk@60 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 11:34:35 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00