patch controls move modifiers: shift = only move along the axis with the biggest move, ctrl = snap hard to grid and povit lines fix a couple of Patch::Calculate_AvgNormal() and Patch::NaturalTexture() problems
* m3: copy texture name, alignment +new: color, light power, color * alt + m3/drag: paste texture name (to pointed and selected stuff) * shift + m3/drag: paste texture name, alignment +new: light power * ctrl + m3/drag: paste texture seamlessly between brush faces +new: light color * ctrl + shift + m3/drag: project texture from copied brush face +new: paste light power, color * alt + ctrl/shift/ctrl+shift + m3/drag: respective texture alignment paste w/o texture name fix void NormalizeColor( Vector3& color ) fix: reset texture clipboard texdef on selection in texbro (was only resetting scales)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335