Commit Graph

10 Commits

Author SHA1 Message Date
Garux 5fd7b340df * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
(excess portals there are effect of _blocksize)
	* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
	* fix xml_Select() of leaked entity (was selecting last map entity always)
	* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
Garux 2bf53ef643 fix overlook introduced in 36b63e1d2c 2021-01-30 16:50:40 +03:00
Garux 99a5ef0416 refactor entity key values routines 2021-01-30 16:23:31 +03:00
Garux 623163ae9c remove unused markers 2021-01-28 02:12:15 +03:00
Garux 36b63e1d2c turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
Garux f3c26c791f use safe strings more 2021-01-21 16:08:53 +03:00
Garux fe5c0879b4 remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path 2021-01-20 12:48:10 +03:00
Garux cfa502df6e safe string for globalCelShader 2021-01-19 22:40:58 +03:00
Garux 13524d59ef fix the build 2021-01-16 15:10:59 +03:00
Garux fafa271a46 turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00