* view->show: toggle crosshair, size, grid are check menu items
* view->show: +Show Light Radiuses toggle
* view->show->show stats makes effect immediately
* view->show fix: check menu items are sensitive to changing options via shortcuts
misc...
* option to disable main toolbar
* removed bobtoolz caulk selection button; filterbar one does the job better
* filterbar: + region set selected button; rightclick = region off
* filterbar: + hide selected button; rightclick = show hidden
* SelectionSystem option: prefer point entities in 2D views (def = yes)
* filterbar: indicate region, hide states by buttons states
* fix: region compiles (run build with region enabled = compile regioned part only)
* solid selection boxes by default (m_bNoStipple)
* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
* fix: Active View Name and Outline... Clipper... colors saving
* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
* fix: ChooseSelectedBrushColor preference saving (requires restart)
* fix rubberband selector appearence in 2D with 'show window outline' option enabled
* multiple projections layouts: activate a projection on zoom
* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
* draw projection name is independent from show coordinates option
* multiple projections layouts: greyscale axes in inactive views
* 'show coordinates' is disabled by default
* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
* fix crash with nonpthreads xmllib + multithreading + output to system console
* number of code fixes
Radiant:
misc...
* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
* number of code fixes
misc...
* fix: texbro m2 drag in 2x2 layout
* fix: crash in (texbro + freezePointer)
* fix: all sorts of problems with freezePointer drags near widget borders
misc...
* local gtk2 themes support; cfgs are .gtkrc-2.0.radiant, .gtkrc-2.0.win; +~100 themes included;
MS-Windows theme is one, inheriting current appearence on Windows
* GTK2 theme & font selector (Misc->Colors->Gtk theme...) (need restart after pair of naughty engines tho)
* openGL implementaion of rubberband selector (w/o rerendering whole scene) (fixes visual issues with Aero)
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast
* packer improvements
Radiant:
binds...
* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits
misc...
* improved mwheel 2d zoom by Neumond
* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
* Regular, RegularLeft layouts: smaller console, bigger tex browser
* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
* NumLock perspective window fix
* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
(priority: target > targetname > none)
* +'all Supported formats' default option in open dialogs
* defaulted show light radii
* camera fov: 90->110
* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
* prefs: Min & Max texture thumbnail size + dependant on scale;
def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)