Garux
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560060a908
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std::vector<byte> bspVisBytes
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2021-09-26 20:34:41 +03:00 |
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Garux
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28dfbaa5ab
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std::vector<bspGridPoint_t> bspGridPoints
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2021-09-26 20:01:26 +03:00 |
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Garux
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e4d6e63e91
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std::vector<byte> bspLightBytes
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2021-09-25 19:16:25 +03:00 |
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Garux
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f5c1a11a66
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std::vector<bspBrushSide_t> bspBrushSides
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2021-09-25 10:17:51 +03:00 |
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Garux
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260dc59d4a
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std::vector<bspBrush_t> bspBrushes
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2021-09-24 17:05:00 +03:00 |
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Garux
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a20717c364
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std::vector<int> bspLeafBrushes
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2021-09-24 16:27:10 +03:00 |
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Garux
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6066fe2cc2
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std::vector<int> bspLeafSurfaces
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2021-09-24 16:16:02 +03:00 |
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Garux
|
b1f32e6faa
|
std::vector<bspNode_t> bspNodes
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2021-09-24 16:06:34 +03:00 |
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Garux
|
bccd3bafd7
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std::vector<bspPlane_t> bspPlanes
|
2021-09-24 15:43:24 +03:00 |
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Garux
|
76d2b565b3
|
std::vector<bspLeaf_t> bspLeafs
|
2021-09-24 15:25:58 +03:00 |
|
Garux
|
6267f1d0af
|
std::vector<char> bspEntData
|
2021-09-24 13:57:17 +03:00 |
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Garux
|
58911934e0
|
std::vector<bspShader_t> bspShaders
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2021-09-24 13:39:04 +03:00 |
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Garux
|
6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
|
Garux
|
dbeb2d0718
|
rename game -> g_game
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2021-09-13 18:49:09 +03:00 |
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Garux
|
2222100316
|
indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
|
f9a424b6c8
|
more c++
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2021-03-02 22:01:09 +03:00 |
|
Garux
|
623163ae9c
|
remove unused markers
|
2021-01-28 02:12:15 +03:00 |
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Garux
|
20b908e31b
|
remove excess typedef struct declarations
|
2021-01-23 19:26:50 +03:00 |
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Garux
|
13524d59ef
|
fix the build
|
2021-01-16 15:10:59 +03:00 |
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Garux
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fafa271a46
|
turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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