Commit Graph

10 Commits

Author SHA1 Message Date
Rudolf Polzer c34caf11ef more explicit vec3_t use, no change in behaviour 2010-02-20 21:47:30 +01:00
Rudolf Polzer fd055332dc improve patch collision generation a little, should now be "as good as possible" 2010-02-20 21:08:01 +01:00
Rudolf Polzer f92c4fa256 fix patch collision issue by linking patches into all nodes that touch a
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
divverent c005536caf _lightmapsamplesize entity key by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent 65fcedfc4c better shadeangle support by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent f560e2703b apply all of VorteX's changes except deviance (that one sucks :P)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent ecfd6813e3 remove two mysterious crashes (although I don't know why it was broken to begin with)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 16:50:58 +00:00
rpolzer e9bdda13d3 trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@128 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-18 09:43:25 +00:00
rpolzer a27eb6c180 -minsamplesize
git-svn-id: svn://svn.icculus.org/netradiant/trunk@99 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 11:07:44 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00