Garux
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4642753564
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std::vector<bspDrawSurface_t> bspDrawSurfaces
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2021-09-27 06:14:12 +03:00 |
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Garux
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7993cc8a1f
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std::vector<int> bspDrawIndexes
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2021-09-26 22:10:46 +03:00 |
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Garux
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c58bd839da
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std::vector<bspDrawVert_t> bspDrawVerts
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2021-09-26 21:41:46 +03:00 |
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Garux
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58911934e0
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std::vector<bspShader_t> bspShaders
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2021-09-24 13:39:04 +03:00 |
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Garux
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6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
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Garux
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427ef0874b
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* improve ase export compatibility
write normals after faces
write vertex normals right after their face normal
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2021-05-08 14:15:17 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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09c78ec0dc
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return Vector3 from vectorForKey()
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2021-03-11 20:16:52 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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ba497e4139
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SafeOpenWrite, SafeOpenRead funcs use
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2021-02-09 18:05:06 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
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da3b05728c
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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