Garux
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9d3d204018
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Qt
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2022-10-27 09:10:31 +03:00 |
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Garux
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6c129e546f
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store winding points in double precision
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2021-11-23 14:48:00 +03:00 |
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Garux
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bf6389fc26
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use #pragma once
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2021-10-22 02:19:50 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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3ce07bb310
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change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
to be consistent over the related code
to omit points swap there and there
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2019-05-01 12:38:58 +03:00 |
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Garux
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71c63fbdc6
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* fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
refactor math functions
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2019-04-28 20:54:29 +03:00 |
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Garux
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0f7af6aaa4
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binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components
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2018-10-16 01:20:09 +03:00 |
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Garux
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eae7ac024a
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clean namedentity, forward declarations, ostream_write
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2018-02-22 18:56:53 +03:00 |
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Garux
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65e6d4a560
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del douplicated code in seamless texturing->line
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2017-09-17 11:52:23 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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