Garux
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76017a8ce3
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unify angles key reading
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2021-11-08 21:39:38 +03:00 |
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Garux
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da98e8fde3
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various code cleanups
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2021-10-30 16:04:31 +03:00 |
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Garux
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4642753564
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std::vector<bspDrawSurface_t> bspDrawSurfaces
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2021-09-27 06:14:12 +03:00 |
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Garux
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7993cc8a1f
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std::vector<int> bspDrawIndexes
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2021-09-26 22:10:46 +03:00 |
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Garux
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6e2fc92576
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std::vector<bspModel_t> bspModels
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2021-09-24 12:11:11 +03:00 |
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Garux
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0e4a4fdcf6
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* fix _castShadows > 1: cast on world, as advertised
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2021-07-02 16:50:01 +03:00 |
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Garux
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75c7c09903
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* replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
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2021-05-07 14:47:39 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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1d4424f4c6
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minor tweaks
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2021-03-12 01:17:01 +03:00 |
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Garux
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09c78ec0dc
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return Vector3 from vectorForKey()
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2021-03-11 20:16:52 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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9857bb955b
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more c++ math
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2021-02-26 01:10:51 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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ba497e4139
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SafeOpenWrite, SafeOpenRead funcs use
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2021-02-09 18:05:06 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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20b908e31b
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remove excess typedef struct declarations
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2021-01-23 19:26:50 +03:00 |
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Garux
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36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
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13524d59ef
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fix the build
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2021-01-16 15:10:59 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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