Garux
b7bfa11b55
* entity inspector::smartEdit: display real key names
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* entity inspector::smartEdit: show tooltips with extended names and descriptions for keys and flags
2019-01-11 21:25:31 +03:00
Garux
c5f2279f4a
* render direction arrow for group entities, having angle/angles key set or having angle/angles/direction attribute in .ent
...
draw condition relies on entity.getKeyValue, which also provides default values; thus removed default "0" for all group entities in .def loader
mind to add entity.getOnlySpecifiedKeyValue func or perform by visitor?
2018-08-16 20:00:58 +03:00
Garux
565f7fc6db
* Entity Inspector->smartedit: enable array, target, targetname, skin attribute types
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* Entity Inspector->smartedit: enable texture attribute type, add full shader path autocompletion
* fix lags, caused by texture entries autocompletion
2018-03-01 04:01:18 +03:00
Garux
1b673b1a76
refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
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* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux
f9157a6993
* point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
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* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00