pivot control point and lines: ctrl = snap hard to face vertices and grid
grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
* change freelook move speed units to game units; expand range; simplify
* print speed values on change by CameraSpeedDec/CameraSpeedInc commands to console
misc...
* draggable renderable transform origin for translate, rotate & scale manipulators
click w/o move = reset
move is constraintable to axis with shift pressed
* highlight manipulators' renderables on mouse hover
* mouse_moved_epsilon system (0.5% of viewport size) for m1, tunnel selectors, manipulators (except freelook) to make them more fail-safe
misc...
* entity inspector, entity list->'autofocus on selection' buttons: also do FocusAllViews() on clicking them
* focus on preferences treeview on 2nd+ call to make text search to work
* fixed WindowPositionTracker globally: minus many particular hacks, plus correct wnds positioning in Floating viewports layout
* fixed ToggleShown functionality: shown/hidden wnds states are saved and loaded correctly in Floating viewports layout
* also save/load XY and Cam viewports visibility states
* new preferences->layout icons
* fix: stop chaseMouseMotion on mouse button release
binds...
* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
* ctrl + shift + m3: also project tex from face to selection
misc...
* lazy cursor updates in clipper mode
* update cursor immediately on clipper mode toggles
* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names
FBO overlay fixes
misc...
* render scene to FBO to get following options:
preferences->camera->MSAA (def = 8 samples)
preferences->orthographic->MSAA (def = 8 samples)
coloured camera POV icon w/o rerendering the scene
coloured rectangular selector box w/o rerendering the scene
* fallback to glCopyTexImage2D (NPoT), if FBO isn't available
misc...
* new texture lock algorithm for BP map format, supporting any affine transformations
* more robust texture lock algorithm for AP map format, locking what is possible to; also improves seamless face2face tex paste function
binds...
* m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms)
* m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing)
* ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP
* ctrl + shift + a: select all visible brush faces and curves, textured by selected shader
(more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty)
* shift during creating brush = quadratic brush
* drag clipper point + shift = constrain to axis with biggest move amount
misc...
* -gamedetect command line option to enable game detection
* don't disable aero by default; -aero command line option disables one
* "Don't show" (during session) checkbox in Light Intensity dialog
* fix: show-grid toggle hides grid, when snap-to-grid is off too
* region mode: draw out of region part of grid in subtle style
texbro tags button png icon
menus...
* Shortcuts item moved from Help to Edit
misc...
* fix: q1 mdl reader out of bounds reading crash
* fix: q1 mdl loading of MDL_FRAME_GROUP case
* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
* texbro: search in currently shown textures
* ask for saving nonsaved map on project settings change
* func_detail to nongame group ents counter
* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
* close preferences dialog on ESC
* Enter = Ok in global and path settings dialogs
* print renderer stats in XY views too
* global 'show renderer stats' option, def = off
* ~10x faster opengl text rendering
binds...
* m1 + shift drag: snapped modes of manipulators:
scale free: scale two axes synchronously
* m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu
* ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8)
misc...
* fix: laggy selectors, manipulators in mlook mode
* scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too)
* scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case
* fix: pointfile was considered as shown, when trying to load missing one
* entity inspector->EntityProperties treeview: Tab keypress = focus Key field
* 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center
fixes: unmaximize wnd = not updated views glwidget positions on some systems
* fix: paint selector, selecting occluded faces
* camera->field of view option
* wider Texture Gamma preference range
* wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore
* fix: do not quit freelook on autosaving
* entity creation menu has ability to be 'tearoff'
* wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing)
* wad games: fix crash on selecting a shader (not a plain texture) in tex bro
* wad games: more reliable filterbar texturing defaults
* shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
binds...
* Tab in freelook: smooth turn around selected, while focusing on one
misc...
* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
* update workzone on partial deselecting too (was updating only on adding to selection)
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle
Radiant:
binds...
* QE tool: alt + m1 drag in primitives mode:
click face = clicked faces shear
* m3 in texbro: select texture w/o applying to selection
* `: XYFocusOnSelected
* ctrl + shift + e: Select Connected Entities
misc...
* search in shortcuts list
* edit shortcuts on m1 dbl click
* edit shortcuts fix: could highlight a few rows for editing
* texbro: toggle off hideUnused on loading a tag
* fix of: undo something, select tex in texbro, no redo available
* epsilon in resize brush selector to prevent perpendicular faces pickup
* clone group entity primitives to separate entity on cloneSelectedMakeUnique
* Focus on Selected option in Entity List (focus cam and center xy)
* entity inspector: connected entities walker (select target / targeting / both)(focus)
* fix: parsing of /* */ comments, having * or / inside
Radiant:
misc...
encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
* button to call color selector from ents inspector color entry
* explanatory text on initial engine path configuration
* don't show Global preferences by default, except first start
* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
* activate windows, containing xyview, camera, texbro on mouse scroll
* fix: autoapplying trigger texture on entity creation is undoable
* fix: texbro m1/2 x2 work, when some tag is loaded
* bold key and spawnflags names in entity inspector entity description
* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
binds...
* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
* fix: do not unmaximize external shader editor on win
* fix: blank cursor in radiant after calling external shader editor on win
* fix shader editors stuff for non uindowses
* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
* fix: 'Shader Editor Command' preference allows selecting executable via dialog
* GDK_HAND2 cursor in clipper tool mode
* fix: clipper points have numeric labels
* '2d zoom in to mouse pointer' option works for alt + m2 zoom
* '3d zoom in to mouse pointer' option (def = yes)
misc...
* fix: mixed up 'Up' & 'Forward' mouse strafe options
* mouse strafe options: old 'both' one with inverted forward, None
fix: QE tool: alt + m1 + ctrl drag : verts weren't snapped (since not component mode)
fix: QE tool face drag + ctrl: no snap
fix: ctrl snap on drag + shift constrain to axis: excess snap on not dragged axis //some coord e-17
binds...
* m1 + shift drag: snapped modes of manipulators:
freedrag: constrain to axis with biggest move amount
rotate axis: snap to angles, multiple of 15'
scale axis: scale all axes synchronously
scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
* prism, cone prefabs: increased precision
* fix: out of pivot rotating is active from start, no additional magic is needed for that
* fix: could lock (but not set) transform origin in non-pivoted mode
* arbitrary rotation dialog allows decimals
* fix: grid rendering with ToggleGridSnap off
* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
* fix: make detail / structural are undoable
* default autosave period: 5 -> 15 minutes
* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
binds...
* Tab: focus camera on selected
menus...
* Modify->Nudge:+ Nudge +Z, Nudge -Z
misc...
* improvement of: Scale tool: now scales bbox by gridsize increment
* snap transform origin for rotate 90' commands, if one is not custom (is good to stay on grid)
* 2d camera icon in ZY, ZX views represents yaw aswell
* M3 camera direction control: disabled snapping
* M3 camera direction control: affect yaw instead of doing pitch > 90' in ZY, ZX views
* fix of: ctrl+m3 in 2d, release ctrl, then m3: m3 drag works like with ctrl pressed
* removed 2 buttons mouse option: was only affecting m3 camera control binds
* fix of: press any modifier (ctrl/shift/alt) + any mouse, release modifier, then mouse = chase mouse broken
* removed 'Right Button Activates Context Menu' preference
* brushExport plugin, prtview plugin, bobToolz::Polygon Builder, about, textures reset, messagebox windows live on top of main window
* removed 'Update views on camera move' option: camera icon updating is enough quick
* fix: bobToolz::split patch rows+columns - works if rows = 3 ( clos and rows were mixed up in general )
* entitySetColour, entityNormalizeColour are undoable
* bobToolz::splitPatch commands place result into parent entity (worldspawn or group one)
* bobToolz::mergePatches places result into last selected patch's parent entity
* bobToolz::mergePatches: remove left empty group entities
* SelectAllOfType works for group entities, whose brush(es) are selected (no parent node selection needed).
Algorithm is: get [ent inspector's keyName field(if visible) or classname]'s keyValues of selected ents ('no key' counts, as property, too);
Then select ents with according keyName+keyValues; Worldspawn is omitted;
Otherwise (nothing or worldspawn selected) select primitives, holding selected texture;
in 'Faces' component mode = select specifically faces, holding selected texture;
* SelectAllOfType selects child primitives of group entities
* ExpandSelectionToEntities works for worldspawn entity too