Garux
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ea21eee225
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fix 1bd3e7ae18
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2021-12-23 17:23:57 +03:00 |
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Garux
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1bd3e7ae18
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* model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
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2021-12-16 03:06:30 +03:00 |
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Garux
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b6d60fb17c
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add and use path_extension_is()
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2021-10-03 17:13:12 +03:00 |
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Garux
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02a3b9c026
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use ostream_write( CopiedString )
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2021-09-18 15:30:11 +03:00 |
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Garux
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75c7c09903
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* replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
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2021-05-07 14:47:39 +03:00 |
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