Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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09c78ec0dc
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return Vector3 from vectorForKey()
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2021-03-11 20:16:52 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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98f9023cdc
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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276d1f5875
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safe string in indexMap_t
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2021-01-29 20:46:06 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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62a0ae5623
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prevent string overflows
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2021-01-26 22:31:19 +03:00 |
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Garux
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bdfd864670
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refactor enums
credits for class BitFlags go to Jelvan <3
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2021-01-25 01:33:56 +03:00 |
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Garux
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54c38610bf
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use std::list<epair_t>
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2021-01-23 17:25:47 +03:00 |
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Garux
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36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
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f3c26c791f
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use safe strings more
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2021-01-21 16:08:53 +03:00 |
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Garux
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cfa502df6e
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safe string for globalCelShader
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2021-01-19 22:40:58 +03:00 |
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Garux
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da3b05728c
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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Garux
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13524d59ef
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fix the build
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2021-01-16 15:10:59 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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