Commit Graph

12 Commits

Author SHA1 Message Date
Garux b0b997e493 manage stl includes 2021-10-31 12:38:53 +03:00
Garux 0c390241c8 fix formatting 2021-10-26 18:16:24 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 2e71534766 gtk_tooltips_set_tip -> gtk_widget_set_tooltip_text 2020-05-22 01:16:04 +03:00
Garux cd529b4fb0 replace gtk_signal_connect, GTK_OBJECT, GTK_SIGNAL_FUNC, gtk_object_set_data, gtk_object_get_data 2020-05-21 16:27:15 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
divverent 2bb8b590a4 sync bkgrnd2d with ZeroRadiant (const only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@410 61c419a2-8eb2-4b30-bcec-8cead039b335
2010-01-04 10:41:38 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00