Garux
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1d4424f4c6
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minor tweaks
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2021-03-12 01:17:01 +03:00 |
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Garux
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09c78ec0dc
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return Vector3 from vectorForKey()
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2021-03-11 20:16:52 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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858ec974f7
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* -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors
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2021-03-08 13:34:58 +03:00 |
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Garux
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293fab0ffb
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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Garux
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39c22acbae
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* case insensitive command line arguments
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2021-03-03 07:54:16 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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9446aeca8e
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fix introduced problems
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2021-02-28 12:04:52 +03:00 |
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Garux
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9857bb955b
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more c++ math
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2021-02-26 01:10:51 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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bdfd864670
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refactor enums
credits for class BitFlags go to Jelvan <3
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2021-01-25 01:33:56 +03:00 |
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Garux
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20b908e31b
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remove excess typedef struct declarations
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2021-01-23 19:26:50 +03:00 |
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Garux
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36b63e1d2c
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turn entities array to std::vector<entity_t>
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2021-01-23 15:39:42 +03:00 |
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Garux
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da3b05728c
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use safe string for shaderInfo_t.shader
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2021-01-19 01:24:21 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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