Garux
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160c1d33db
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remove -texrange business (assuming it's not relevant for decades)
optimize -meta (shave off 1/3 in worst case)
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2021-08-27 12:18:56 +03:00 |
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Garux
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2222100316
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indent classes, align by spaces
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2021-03-24 00:25:15 +03:00 |
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Garux
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c7fedadcd1
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use std::vector for flagging in SmoothNormals()
functions run about 10% faster due to cheaper access to a flag
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2021-03-13 11:16:07 +03:00 |
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Garux
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1144be0881
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add BasicVector3 uniform constructor
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2021-03-11 19:14:07 +03:00 |
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Garux
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98f9023cdc
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minor tweaks
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2021-03-11 10:57:17 +03:00 |
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Garux
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0737e962de
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use std::sort instead of qsort
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2021-03-09 20:09:08 +03:00 |
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Garux
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293fab0ffb
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manage color-to-byte conversions
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2021-03-05 13:37:56 +03:00 |
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Garux
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902fb46938
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random tweaks
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2021-03-04 16:11:00 +03:00 |
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Garux
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f9a424b6c8
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more c++
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2021-03-02 22:01:09 +03:00 |
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Garux
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9857bb955b
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more c++ math
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2021-02-26 01:10:51 +03:00 |
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Garux
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4ce944444d
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rewrite q3map2 math in c++
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2021-02-25 19:41:43 +03:00 |
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Garux
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99a5ef0416
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refactor entity key values routines
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2021-01-30 16:23:31 +03:00 |
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Garux
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623163ae9c
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remove unused markers
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2021-01-28 02:12:15 +03:00 |
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Garux
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e11aede11a
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refactor surfaceType_t enum
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2021-01-27 19:43:53 +03:00 |
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Garux
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20b908e31b
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remove excess typedef struct declarations
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2021-01-23 19:26:50 +03:00 |
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Garux
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13524d59ef
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fix the build
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2021-01-16 15:10:59 +03:00 |
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Garux
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fafa271a46
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turn quake3 tools to cpp
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2021-01-15 01:37:23 +03:00 |
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