Garux
1fb1896f11
tweak light styles checks
2023-08-18 11:30:48 +06:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
2e9bf0af1c
minor tweaks
2021-10-26 20:15:09 +03:00
Garux
4642753564
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
Garux
f492ab27eb
more c++ in q3map2
2021-08-10 22:41:43 +03:00
Garux
357f67f237
remove Q_EXTERN int numLights
...
remove /* potential pre-setup */ :
1. it seems to never actually be the case
2. it is called from threaded functions, while SetupEnvelopes() itself is not thread safe
2021-08-03 18:26:47 +03:00
Garux
f49639c697
std::list<light_t> lights
2021-08-03 07:28:53 +03:00
Garux
c3041cc2f8
using winding_t = std::vector<Vector3>
2021-07-31 18:28:38 +03:00
Garux
6c00419653
fix spelling
2021-05-24 20:23:09 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
1d4424f4c6
minor tweaks
2021-03-12 01:17:01 +03:00
Garux
1144be0881
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
Garux
bee749118f
unify WindingExtendBounds logic
2021-03-05 06:15:48 +03:00
Garux
f9a424b6c8
more c++
2021-03-02 22:01:09 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
e729f7b898
prevent stack overflow
2021-02-02 00:26:21 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
bdfd864670
refactor enums
...
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00