Commit Graph

19 Commits

Author SHA1 Message Date
Garux 0c390241c8 fix formatting 2021-10-26 18:16:24 +03:00
Garux f492ab27eb more c++ in q3map2 2021-08-10 22:41:43 +03:00
Garux 15b391cdb3 minor tweaks 2021-08-02 00:47:18 +03:00
Garux c3041cc2f8 using winding_t = std::vector<Vector3> 2021-07-31 18:28:38 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 1d4424f4c6 minor tweaks 2021-03-12 01:17:01 +03:00
Garux 09c78ec0dc return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
Garux 1144be0881 add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
Garux bee749118f unify WindingExtendBounds logic 2021-03-05 06:15:48 +03:00
Garux 902fb46938 random tweaks 2021-03-04 16:11:00 +03:00
Garux 39f5a2d060 use MinMax functions instead of raw math 2021-03-03 07:01:28 +03:00
Garux 4ce944444d rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
Garux ca34e8f38f enum class EFloodEntities 2021-02-07 07:34:57 +03:00
Garux 5fd7b340df * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
(excess portals there are effect of _blocksize)
	* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
	* fix xml_Select() of leaked entity (was selecting last map entity always)
	* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
Garux 99a5ef0416 refactor entity key values routines 2021-01-30 16:23:31 +03:00
Garux 623163ae9c remove unused markers 2021-01-28 02:12:15 +03:00
Garux 36b63e1d2c turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
Garux fafa271a46 turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00